Segmentation Rules How changing one screen led Games2Win to increase Parking Frenzy 2.0's retention by 5%
July 22, 2016 Pikachu, Stats & Lies Updated: Pokemon GO: The latest bigger numbers How big? How fast?
June 22, 2016 Ongoing Quest How a retention focus and data-led difficulty helped Sudoku Quest outgross its competition Hashcube CMO Gurinder Pal Singh on monetising casual games
June 9, 2016 Switch Off Retention of Apple TV apps half that of the same apps on iPhone Adjust runs the numbers
May 3, 2016 Downward Spiral? Increasing competition sees Day 7 retention for mobile F2P mobile games drop 50% GameAnalytics has been number crunching
March 16, 2016 Creativity Through Limitations ZeptoLab's Eugene Yailenko on lessons learned from King of Thieves From prototype to 24 million downloads
January 13, 2016 I <3 Players Everything you ever wanted to know about retention Torulf Jernström on keeping your players
December 10, 2015 Wrist Action How Everywear generated 25% D-30 retention in its Apple Watch game Runeblade Always on
October 29, 2015 Made To Measure 6 awesome Dashboard charts for F2P games DeltaDNA has the metrics to measure
September 7, 2015 Testing, Testing Games that spend more than one month in soft launch can increase retention by 20% says deltaDNA Patience is a virtue