15 exclusive one-on-one chats with games industry experts from Pocket Gamer Connects London 2020
![15 exclusive one-on-one chats with games industry experts from Pocket Gamer Connects London 2020](https://media.pocketgamer.biz/images/104208/73033/hyprmx-hyprchat-lead-image-pgcl-2020_s470.jpg)
HyprMX, a leading all-brand ad network, teamed up with PocketGamer.biz to sit down for one-on-one interviews with the industry’s top professionals at Pocket Gamer Connects London in 2020.
Guests shared insights on ad monetisation, user segmentation, hyper- and hybrid-casual games and publishing, in-app bidding, and more.
The stellar lineup includes industry pros from 15 companies including SYBO, Avid.ly, and Kolibri. Some of the topics covered include:
- Qualities publishers are looking for in their next title
- The future of in-app bidding
- SDK component integration
- Challenges in the game industry and how to solve them
- Leveraging and marketing successful mobile IPs
- Mobile as an e-sport platform
- 2020 monetization trends
- Tips for working with major studios
- Cross-platform play and more
Please click on the link below for a slideshow of video clips.
#1: HyprMX HyprChats: Coda Platform
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Andrew French, Chief Operating Officer at Coda Platform, on publisher involvement and SDK component integration.
#2: HyprMX HyprChats: Avid.ly
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Melinda Kang, Strategic Partnerships and Business Development Lead at Avid.ly, on title publishing in different markets and the distinction between light and traditional publishing.
#3: HyprMX HyprChats: Turborilla
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Mattias Wiking, CEO of Turborilla, on how to balance skill-based gameplay with game monetization.
#4: HyprMX HyprChats: Kabam
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Johan Eile, General Manager at Kabam Montreal, on the current landscape of AAA gaming and which mobile games have his attention.
#5: HyprMX HyprChats: Homa Games
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Jon Hook, CRO of Homa Games—the studio behind the #1 hit game Balls vs Lasers—on the company's extended growth in the hyper-casual space and working in the mobile gaming industry.
#6: HyprMX HyprChats: Wooga
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Jan Pollack, Senior Ad Monetization Manager at Wooga, on transitioning from service provider to game studio and what games he's playing right now.
#7: HyprMX HyprChats: Uken Games
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Conrad McGee-Stocks, Director of Growth at Uken Games, on the differences between working with licensed and original IP, and some of the 2020 trends he's seeing this year.
#8: HyprMX HyprChats: SYBO Games
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Farhan Haq, Head of Performance Marketing and Mobile at SYBO, on their success with Subway Surfers and striking a balance between IAPs and ad revenue.
#9: HyprMX HyprChats: GameBiz Consulting
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Bozo Janković, Business Development Manager at GameBiz Consulting, on working with studios and how to push for a more transparent market.
#10: HyprMx HyprChats: Kwalee
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Anthony Pascale, Acquisition and Monetization Executive Lead at Kwalee, on hyper-casual overcrowding and 2020 monetization trends.
#11: HyprMX HyprChats: DECA Games
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Stephen Lee, Head of Business Development at Deca Games, on strategies for working with older game titles and engaging the most passionate fanbases.
#12: HyprMX HyprChats: Fingersoft
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Sami Saari, Marketing Director at Fingersoft, on the future of in-app bidding and the power of organic downloads.
#13: HyprMX HyprChats: Lockwood Publishing
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Oliver Kern, CCO at Lockwood Publishing, on how to succeed with native advertising and the importance of keeping games relevant.
#14: HyprMX HyprChats: Kolibri Games
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Nate Barker, Director of Business Development for Kolibri Games, on the differences between monetization in hyper-casual gaming and idle gaming.
#15: HyprMX HyprChats: Freeverse
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Alun Evans, CEO at Freeverse, on how to create value with your in-game currency and why peer-to-peer markets are popping up in mobile gaming.