Bringing Back The Classics "Freemium fatigue is a real thing": GameClub on turning back the clock on premium and the importance of game preservation
January 5, 2017 Coming Soon Why Piloteer developer Fixpoint swapped premium for free-to-play in Remedy Rush Whitaker Trebella on going it alone in the F2P space
December 14, 2016 Freemum Vs Premium Why freemium and premium aren’t the same when it comes to marketing Peter Fodor on the different strategies you should take after selecting your preferred business model
September 21, 2016 Free To Paid AlphaPit developer on going premium after $240 lifetime revenue from ad-supported free-to-play Shane McCafferty on ditching F2P for premium
August 30, 2016 Indie Mavens Are paid apps dead or is there still life in premium mobile games for indies? Our Indie Mavens weigh in
August 17, 2016 New Frames Needed How to convert your freemium-hating colleagues to F2P MegaZebra's Matthew Laurence on challenging stigma
July 13, 2016 Born Free “Don’t make a premium app on mobile unless you’re Monument Valley” Leanne Bayley on why indies should consider embracing free-to-play
May 25, 2016 Making Of Back on track: The making of Train Conductor World Simon Joslin on bringing the franchise to free-to-play
May 12, 2016 5 Years Of F2p Angry Birds Action! dev Tag Games on the challenges and opportunities of going F2P CEO Paul Farley explains
May 12, 2016 Echo Idiots Let me tell you a secret. The moon isn't made of cheese. Nintendo is making F2P games What's Nintendo up to?
December 1, 2015 Defying The Name Mediocre's Henrik Johansson on not worrying about Asia, keeping faith in premium, and shunning indie elitism Catching up in Pune
November 25, 2015 Available Niche Can premium mobile games make a comeback? Torulf Jernström ponders paid
October 20, 2015 Finding The Sweet Spot From F2P to premium and back again: the making of Storm Casters Ultra Creative Director Nick Coombes discusses the four phases of development
September 9, 2015 Straight Up F2P doesn't work for small indies now, says Flick Fishing dev Strange Flavour as it reverts to paid Discovery and player perceptions both challenges
August 11, 2015 Volte-face F2P developer Kobojo changes tack and goes paid for western release of Zodiac: Orcanon Odyssey Rethinking your approach
July 8, 2015 Back To Basics Why three-man-indie Framebunker is going iOS, paid and niche core Nicholas Francis and Charles Hinshaw's vision
July 3, 2015 Volte Face Mobile game developers need to value their work and increasingly that starts with price Carter Dotson wants to pay upfront
March 4, 2015 Losing Control Can Apple's promotion of paid games stem the rising tide of F2P? Carter Dotson on losing control of the App Store
January 22, 2015 Watch And Earn 35% of game devs are now using video ads Conclusions from Millennial's 2015 State of the Apps report
January 16, 2015 Chart Of The Week Monument Valley is either a massive success or a demonstration of paid games' upside cap The glass is half....
January 8, 2015 Finnvestment Finnish investors prefer safe bets not innovation, says Rival Games' CEO Is Finland taking the fun out of funding?
December 29, 2014 Interview 2014 in Review: Phil Gaskell, Ripstone - a $5 game is not expensive Future trends from the remembrance of things past