Uramagician Why Harry Potter: Puzzles and Spells is "the biggest, most robust game Zynga's ever launched"
December 19, 2017 Back To The Features The big 3 mobile game trends you need to know to boost rank and revenues GameRefinery delves into the data on the most popular gameplay features right now
October 27, 2017 Happy Pocket Camper Animal Crossing: Pocket Camp doesn't experiment and is better for it Making a smaller version of the core game experience has proven to work in Pocket Camp's favour
October 19, 2017 Player Power Move over Minecraft: Monetising a new wave of user-generated content on mobile DIGIT Game Studios' Om Tandon takes a look at the big industry trend and what it means for developers
October 3, 2017 Recalibrating Success Can mobile gaming move from rinse-and-repeat to more meaningful moments? Meta matters
September 15, 2017 Paradise Lost Where is mobile gaming’s PlayerUnknown’s Battlegrounds? Have we gone too clever, got too niche?
January 17, 2017 Metagame Over Gameplay Why PlayRaven is ditching second-to-second gameplay in favour of rich metagame CEO Lasse Seppanen on Winterstate and Spymaster
June 30, 2016 From 2012 Flashback Thursday: CSR Racing's success demonstrates sophisticated monetisation but where's the gameplay? Chassis unbalanced
May 25, 2016 Look No Hands Why all F2P mobile game designers should be forced to make an idle game Torulf Jernström is getting lazy
May 24, 2016 Easy Peasy As devs drift towards midcore, is there an opportunity for super casual experiences? 231 Play founder Matthias Hoechsmann thinks so
April 7, 2016 Avengers Autoplay Auto battles: The differing design decisions of Marvel: Avengers Alliance 2 and Star Wars: Galaxy of Heroes Tactics are all well and good until you have an overwhelming force
February 26, 2016 Gameplay Rocks Why success with F2P mobile games now requires more innovation in gameplay than meta game Torulf Jernström on the changing balance