Big Indie Pitch Stories Big Indie Interviews: Jai Bunnag and Chris Li tell us how FINIFUGU designs for its target audience
Big Indie Pitch Stories Happy Volcano discusses Big Indie pitch success and their continued growth as an indie studio
December 1, 2023 Big Indie Pitch Stories Three-time Big Indie Pitch winners Minidragon on embracing failure in order to succeed Interview: We sit down with the Big Indie Pitch winner Minidragon
January 4, 2022 Indie View Anna Sevryugina discusses solo indie developer and a love of hidden object games We talk to Anna Sevryugina who placed third in a recent Big Indie Pitch
December 1, 2021 Indie View Hook Up: Exploring creativity through storytelling and dating We talk to Sophie Artemigi from Team Hook Up
November 29, 2021 Indie View Ablaze Interactive discuss solo development and blending genres Guardians of Elderon placed second at The Big Indie Pitch
November 24, 2021 Big Indie Pitch Hook Up's exploration of the trials and tribulations of dating wins The Big Indie Pitch at Pocket Gamer Connects Digital NEXT Winner breakdown
November 17, 2021 Pgc Digital Next PGC Digital: Five steps to "more human" leadership Hutch co-founder and CEO Shaun Rutland talks a journey through leadership
November 16, 2021 Pgc Digital Next PGC Digital: How listening to your audience can increase user acquisition Zag Games creative director Eran Holzman talks
November 15, 2021 Pgc Digital Next PGC Digital: Adding "real multiplayer" to hypercasual games Photon Engine head of growth Mark Val shares hypercasual multiplayer tips and tricks
November 15, 2021 Pgc Digital Next PGC Digital: How to monetise mobile games beyond the app stores Xsolla’s Miika Luotio talks how to expand monetisation methods
November 15, 2021 Pgc Digital Next PGC Digital: How to make a top performing ad creative for any game Adside VP of data and growth Sergei Riabov talks scaling ad creatives
November 15, 2021 Pgc Digital Next PGC Digital: How to monetise your virtual real estate using in-play ads Admix's Samuel Huber talks maximising viewability and the importance of virtual real estate
November 3, 2021 Schedule Reveal Jam-packed schedule for PG Connects Digital NEXT is now live Leading digital b2b conference for the mobile games industry runs November 15-19
October 18, 2021 Indie View JollyLabs on hypercasual development and latest game Dance Army Dance Army placed third at The Big Indie Pitch
October 15, 2021 Indie View Mavis Games discusses how it's bringing stealth genre to mobile with Sneacat Sneacat placed third at The Big Indie Pitch
October 7, 2021 Big Indie Pitch Musical traffic game Mr. Traffic wins the first ever Big Hypercasual Pitch Winner breakdown
October 4, 2021 Pgc Digital #8 PGC Digital: The Roblox approach to designing in the metaverse "We incorporate the player and their uniqueness into the composition"
October 1, 2021 Pgc Digital #8 Jam City's Josh Yguado talks acquisitions, IP integration and the future of mobile games Nowhere near peak gaming, he says
October 1, 2021 Pgc Digital #8 PGC Digital: The importance of live ops Imperia Online's Aleksandar Ivanov explains live ops and why you should use them
September 30, 2021 Pgc Digital #8 PGC Digital: How to enhance the first time user experience Electric Square UX designer Kristina Miles talks retention
September 30, 2021 Pgc Digital #8 PGC Digital: How to ideate in the hypercasual games space Sunday Games' André Noller discusses standing out from the competition
September 29, 2021 Pgc Digital #8 PGC Digital: How to approach conflict with publishers Six industry pros get together to talk best practices
September 29, 2021 Pgc Digital #8 PGC Digital: How to design in-game ad placements AdInMo head of game design Nathan Bell gives 8 top tips
September 28, 2021 Pgc Digital #8 PGC Digital: What to expect from a publishing deal Square Enix's Ed Perkins lists the dos and don'ts
September 27, 2021 Pgc Digital #8 PGC Digital: What makes a successful ad creative? SocialPeta's Summer Liu discusses the key roles of creatives and how to optimise them
September 27, 2021 Pgc Digital #8 PGC Digital: What do players want today that they will want tomorrow? Admix CEO Samuel Huber discusses a resilient player-centric business model
September 27, 2021 Pgc Digital #8 PGC Digital: IDFA effect on UA performance Four industry pros explain the effects of changes in privacy and ways to adapt
September 21, 2021 Pgc Digital #8 Pocket Gamer Connects Digital #8: Our top talks A few of our most anticipated tracks for our eight online event
August 16, 2021 Indie View How learning from past experience took WRP Studios to second place at The Big Indie Pitch Lost Twins 2 placed second at The Big Indie Pitch
August 12, 2021 Indie View How Summoners Fate is trying to build a new kind of turn-based tactics/deckbuilding game Summoners Fate placed second at The Big Indie Pitch
August 3, 2021 Developers Wanted Show us your game for a chance to win big in the new Big Hypercasual Pitch With the help of Sunday we're expanding our pitching series with the Big Hypercasual Pitch, running digitally on September 29th
July 23, 2021 Big Indie Pitch Relaxing idle game Hello Tokotoko wins The Big Indie Pitch at Pocket Gamer Connects Digital #7 Winner breakdown
July 16, 2021 Pgc Digital #7 PGC Digital: Gina Jackson describes practical steps to stop burnout "We are obsessed about presentees, about sitting here and working all the hours, we are not obsessed with outcomes."
July 16, 2021 Pgc Digital #7 PGC Digital: 'Real enthusiasm about the product or service cannot be faked,' says Aftershock Media's Matt Rutledge "The benefit of influencer marketing is that you get that instant rapport..."
July 15, 2021 On The Right Track PGC Digital: Pixel Federations' Train Station 2 has accumulated $25 million in lifetime revenue The milestone was confirmed by Pixel Federation's Martin Gajarsky
July 15, 2021 Pgc Digital #7 PGC Digital: 1Up Capital's Maximilian Seeburg on why you need to "know your numbers" Seeburg discusses different options available to game developers seeking funding
July 14, 2021 Pgc Digital #7 PGC Digital: Industry pros discuss what defines a hypercasual game Four industry pros explain their studio’s stance on developing hypercasual hits
July 14, 2021 Pgc Digital #7 PGC Digital: Sunday Games on making hypercasual profitable Developers of hit hypercasual games Cat Escape and Plug Head
July 13, 2021 Pgc Digital #7 PGC Digital: Sega's Rowan Tafler breaks down marketing basics and why 'no one really cares about your game' Sega Searchlight brand director spoke at PGC Digital #7 on the do's and don'ts of marketing
July 13, 2021 Pgc Digital #7 PGC Digital: Touchten Games’ Rokimas Seoharyo talks top talent acquisition "Game teams are like sports teams, not like a family"
July 12, 2021 Pgc Digital #7 PGC Digital: Voodoo head of publishing Alexander Shea discusses 'the science of publishing' Shea provides insight into how Voodoo has reached 5 billion hypercasual downloads
July 12, 2021 Pgc Digital #7 PGC Digital: Admix CEO Samuel Huber on why 'gaming is becoming a media channel' Huber spoke as part of a Superstar Session at PGC Digital #7
July 12, 2021 Pgc Digital #7 PGC Digital: How unceasing QA testing increases mobile game profitability WeTest’s Connie Fu and Gunther Gong explain the importance of continued QA testing
July 12, 2021 Pgc Digital #7 PGC Digital: 'Play-to-earn gaming will replace free-to-play,' says Yield Guild's Gabby Dizon The rise of a new way to play
June 22, 2021 Booming Event Full schedule revealed for Pocket Gamer Connects Digital #7, running 12th to 16th July 24 conference tracks feat 250+ speakers from the likes of King, Rovio, Supercell...
June 22, 2021 Indie View How Compiled World's Anton Kasabutski built Nimble Dash after work Nimble Dash placed second at The Big Indie Pitch
June 21, 2021 Flying Solo How Portal, Little Nightmares and Limbo inspired Nakul Verma The Playbae founder won The Big Indie Pitch with In My Shadow
June 18, 2021 More Than Silver Linings The importance of storytelling with Silver Lining Studio "Stories are the heart of our games"