2020 In Review "The IDFApocalypse will force developers to rethink ad models," says AdInMo CEO Kristan Rivers
2020 In Review Gismart VP of business development on company growth, expansion, and juggling hypercasual titles
2020 In Review Mobile Groove's Peggy Anne Salz on 'the year that forced many to rewrite the marketing playbook'
December 31, 2020 2020 In Review Steel Media in 2020: connecting the games industry with 55 events, 7,600 media stories and a whole lot of love Locked down... but by no means out in 2020
December 31, 2020 2020 In Review CoolGames founder Laurens Rutten on the 'continuing growth of gameplay outside traditional app-stores' As part of our 2020 in review series
December 30, 2020 2020 In Review Gameloft CFO Alexandre de Rochefort on the impact of cross-platform games during COVID As part of our 2020 in review series
December 29, 2020 2020 In Review Runescape product director Matt Casey looks ahead to 20th anniversary in 2021 "We’re launching it all over again"
December 29, 2020 2020 In Review King CTO Steve Collins: "2020 was made that little bit more tolerable through the power of games" As part of our 2020 in review series
December 28, 2020 2020 In Review "Mobile is no longer the only option for people doing commutes or travelling," says Dead by Daylight producer Valentine Dessertenne Behaviour Interactive launched the horror title in June earlier this year
December 28, 2020 2020 In Review Voodoo publishing lead Alexander reflects on a huge year in hypercasual Part of our 2020 year in review series
December 24, 2020 2020 In Review Rami Ismail talks 2020 trends, the closure of Vlambeer, and his mobile game of the year Part of our 2020 in review series
December 24, 2020 2020 In Review Ubisoft Mobile executive director Jean-Michel Detoc on 2020, staying connected, and the evolution of mobile Part of the PGbiz 2020 year in review series