Metrics Boost Behind the scenes: How adding sandwich offers to an idle merge game boosted three metrics at once
March 14, 2024 Making Of Behind the scenes: The art and design that brings Railroad Empire to life Azur Games' Anastasia Dovletova on how the team embraced historical records and blueprints to create photo-based realistic 3D art for their midcore hit
January 10, 2024 Game Saver Behind the scenes: How our relaunch reboot reignited Merge Gardens Futureplay’s Joonas Virtanen discusses the redemption journey that led to the revitalisation of Merge Gardens
December 11, 2023 Making Of Behind the scenes: The making of Zynga Socialpoint's Top Troops Top Troops game lead Albert Fontova discusses the development of the game and its vital first few months post launch
December 6, 2023 Hypercasual Hit Behind the scenes: The developers of Going Balls on the success of their hypercausal hit Developers Stefan Filote and Ionut Iftimia discuss the development journey of Going Balls touching on the hypercasual space and future goals
November 17, 2023 Cookin' It Up Behind the scenes: The making of Cooking Fever Duels Nordcurrent’s project manager Tomas Šiukščius shares on the development process behind the upcoming spin-off PvP game
November 10, 2023 Q&a Behind the scenes: The making of Dino Bash Travel Through Time Pokoko's founders André Hornung and Philipp Brömme tell us about the development process of their latest game and what to expect next from the team
October 31, 2023 Q&a Behind the scenes: The making of Tangle Tower Creators Adam Vian and Tom Vian share the design and development process behind the murder mystery point-and-click adventure game
October 26, 2023 Q&a Behind the scenes: The making of One Punch Man: World One Punch Man: World producer FeiHua “Shifu” Huang talks turning the much-loved anime IP into a cross-platform classic
October 17, 2023 Making Of Socialpoint's Akshay Bharadwaj on the making of Top Troops Hybrid genres FTW! The team at Socialpoint shares how they built a fantasy RPG game with a blend of strategy, kingdom building and merge mechanics
October 11, 2023 Q&a Behind the scenes: The making of Netmarble’s Grand Cross: Age of Titans CEO Woo Won Seo and project director Min Suk Kang tell the story of the game and their plans for its future
September 20, 2023 Q&a Behind the scenes with Ubisoft RedLynx for the making of Gwen’s Getaway Managing director Celine Pasula and producer Jon Kauppinen share insight into their new game's creation and future plans
June 8, 2023 Interview Behind the scenes with “Indo-Futurism” battle royale game Indus SuperGaming CEO Roby John goes in-deep on their upcoming BGMI-beating shooter