March 24, 2023 Expert Insight Spencer Arons of Rodeo Interactive: “I would be lying if I said we could have made our game without extensive knowledge of the platform and engine.” Rodeo Interactive’s lead programmer talks tech to innovate on Roblox
November 24, 2022 Netflix Games Netflix is working on an AAA shooter at its new LA studio The company is straying outside of its mobile gaming interests for the first time
March 22, 2022 Announcing Award Skillz awards Play Mechanix as its first Developer of the Year at GDC Following success of Big Buck Hunter: Marksman
March 17, 2022 F2p Funding Lila Games raises $10 million to develop its first F2P shooter Series A led by Rainfall
February 23, 2022 Presale Plans Netmarble to sell Golden Bros NFT presale at 33% discount Early access period coming in March
October 18, 2021 Seeded Order of Meta raises $1.5 million in a round led by Play Ventures Will release its first game in 2022
August 2, 2021 Survive And Trade NetEase soft-launches survival shooter Lost Light Available on Google Play in New Zealand, Australia, Germany and the UK
July 21, 2021 Mission Failed Ubisoft to shut down Tom Clancy’s Elite Squad less than 12 months after launch The game will receive one more update before the servers shut down in October
January 26, 2021 Trendy 4 mobile game trends to look out for in 2021 GameRefinery's Erno Kiiski weighs in on the year ahead
January 18, 2021 Put Em Up Savage Game Studios secures $4.4 million for mobile shooter "We see there is an opening for games that offer an opportunity to play with others and have rewarding sessions without the high pressure of a player-versus-player environment"
December 7, 2020 You're A Wizard Wizard Games secures investment from Tencent The exact figure was not disclosed
November 16, 2020 Shoot Em Up Mobile studio Lila Games secures $2.8 million in seed funding "Lila Games is made up of an outstanding founder team, and they are focused on a very sizable genre that has room for innovation on mobile"
July 23, 2020 Hands Up! Shooters are the sixth biggest mobile genre in the US, finds GameRefinery report 20.56% of the market is held by Call of Duty
April 30, 2020 Making Of Making Of: Madfinger Games CEO Marek Rabas on why Shadowgun War Games is just getting started "The community reaction has been phenomenal"
December 18, 2019 Lining Them Up Shadowgun War Games hits half a million pre-registrations "We’re thrilled at the response we’ve had since pre-reg launched in mid-November"
October 9, 2019 Crosshair Rivals Madfinger Games CEO on why he's happy to compete with Call of Duty: Mobile Marek Rabas on his vision's validation
September 24, 2019 Vulkan Technology Thanks to Vulkan, Call of Duty: Mobile will aim for 60 fps on Android Breakdown from Unite Copenhagen 2019
April 16, 2019 Jobs In Games Jobs in Games: Eight Pixels Square VP Hugh Binns on co-founding a studio "When we started Eight Pixels Square six years ago, the shooter genre on mobile was hugely under-represented"
April 4, 2019 Critical Moment How Critical Force's new CEO is fending off the battle royale threat “After the dust had settled we managed to maintain a stable player base and eventually recovered to our normal DAU numbers"
April 1, 2019 Better Together Why NetEase is shooting up battle royale with stylish, team-based title Disorder Another twist
March 21, 2019 Shoot GDC 2019: NetEase takes on Call of Duty Mobile with new shooter Disorder Disorder to go head-to-head with Tencent-partnered Call of Duty Mobile in China
November 1, 2018 Best Of Both Worlds How Super Bit Machine hopes Armajet will ride Fortnite’s coat-tails to cross-platform success Fighting on both fronts
December 13, 2017 Blowing Up Game Insight developing eSports-specific PRO Play mode for mobile shooter Guns of Boom Game surpasses 20 million downloads in six months
December 8, 2017 What's The Target? Can PlayerUnknown's Battlegrounds and Call of Duty raise the bar for mobile shooters? And if they can't, what will?
October 9, 2017 Iap Inspector How does Gameloft's Modern Combat Versus monetise? IAPs from the players' perspective
September 21, 2017 One Minute Heroes Panzerdog on distilling the essence of console shooters into its 5v5 mobile game Tacticool Fast-to-start, quick-to-end
August 29, 2017 Strike Two Hi-Rez Studios returns to mobile with Paladins Strike Team shooter based off its popular PC title
August 15, 2017 Making Of Aiming high: The making of Guns of Boom Game Insight CEO Anatoly Ropotov tells the story behind the hit mobile shooter
July 10, 2017 Blitz Meets Socom How Forces of Freedom is shooting for mobile eSports success Reinventing the coffee-break
May 25, 2017 Zombies + Bullets = Fun Zombie outbreak: the making of Kill Shot Virus Behind the scenes with Hothead Games
May 10, 2017 Slowing It Down Time to pause: The making of FZ9: Timeshift Hiker Games on shaking up the mobile shooter genre
April 27, 2017 Live And Kicking Three years on: Madfinger on the evolution of Dead Trigger 2 CEO Marek Rabas on the game's life so far
April 12, 2017 Mobile Mavens How big can King's Call of Duty mobile game be? Discussing the potential of the shooter genre on mobile
March 1, 2017 Insert Coin Retro style, modern medium: the making of Evil Factory Lawrence Koh and Jaeho Hwang on updating the shmup for F2P
November 16, 2016 Blowing Up Mobile shooter Critical Ops hits 10 million downloads before leaving soft launch Running tournaments in North America and Europe
August 25, 2016 Learn From The Best What other mobile shooters should learn from Glu Mobile's Rival Fire The case for Rival Fire as a best-in-class shooter
August 3, 2016 Iap Inspector From guns to girls and gacha: The monetization of Rival Fire Frontline Commando goes meta
July 6, 2016 Gunning For The Top How Canada-made FPS Kill Shot Bravo hit #5 in Chinese App Store downloads with little culturalization Hothead Games Director of Development Vlad Ceraldi shares insights
June 1, 2016 Taking Aim Why Hothead Games is betting big on FPS and PvP mobile games PGC Vancouver speaker Mike Inglehart explains
June 1, 2016 Iap Inspector Join the club: Monetisation and VIP privileges in RAID HQ IAPs from the players' perspective
May 19, 2016 Shmup-ing For Success Eight Pixels Square on the evolution of its accidental shoot-'em up RAID HQ Co-owner Hugh Binns talks soft launch, UX, and more
January 14, 2016 Smaller, Leaner, Smarter How Eight Pixels Square is aiming to dominate the mobile shooting genre Hugh Binns talks console-mobile transition and 2016 plans
November 26, 2014 Making Of Duck and cover: The making of Brothers in Arms 3: Sons of War The balance between movement and cover
November 24, 2014 Charticle How successfully has Hothead's Kill Shot taken aim at top grossing charts? Taking the shot
September 16, 2014 Investment Chobolabs raises $1.3 million to redefine competitive shooters on mobile Round led by Eric Schmidt's Innovation Endeavors