August 18, 2022 Sailing Into The Future Asmodee Digital renames itself Twin Sails Interactive as it shifts focus The publisher is focusing on original indie and AA titles
November 10, 2020 Pgc Digital PGC Digital: What it means to be an indie developer "For the longest time big publishers were not interested in indie titles"
August 10, 2018 Is It Worth It? Is it time for the App Store and Google Play to ditch the 70/30 revenue split? The mobile mavens offer their opinions
December 29, 2017 Best Of The Best Mobile Mavens' Games of the Year 2017 The big names in the industry tell us their top mobile games of 2017
June 28, 2017 Mobile Mavens What do mobile developers think of Supercell's new game Brawl Stars? Mobile Mavens on Supercell's eSports effort
May 26, 2017 Mobile Mavens Can mobile games still launch successful multimedia IP? Will there be another Angry Birds?
May 12, 2017 Now Playing Now playing: Nicolas Godement-Berline on story-driven space adventure Full of Stars What games are keeping the industry busy after hours?
May 3, 2017 Mobile Mavens What can the rise of Dragon Ball Z Dokkan Battle teach us about in-game event design? Mavens discuss the power of a well-executed event
April 26, 2017 Mobile Mavens Will medals for eSports at the 2022 Asian Games accelerate mainstream acceptance? Full medals, full recognition?
April 12, 2017 Mobile Mavens How big can King's Call of Duty mobile game be? Discussing the potential of the shooter genre on mobile
March 28, 2017 Mobile Mavens Can international mobile game developers still find success in China? Is there still a way in for developers from abroad?
January 27, 2017 Customer First Mana Cube on how to delight players with amazing customer service Mana Cube's CEO and COO talk personality and speed
January 27, 2017 Mobile Mavens Why is Nintendo making Fire Emblem Heroes free-to-play? And can it be a global success?
December 20, 2016 Mobile Mavens The Mobile Mavens' Games of the Year 2016 Pokemon GO, Clash Royale, Crashlands and more
December 8, 2016 Mobile Mavens How big an impact will Facebook Instant Games have on mobile gaming? Mobile Mavens discuss the HTML5-powered Messenger platform
November 22, 2016 Mobile Mavens What do mobile developers think of Super Mario Run's premium $9.99 price? Is Nintendo jumping too high with the cost?
November 8, 2016 Mobile Mavens Mobile developers debate the importance of in-game events Just how significant are they?
October 26, 2016 Mobile Mavens What's the value of a movie license for a free-to-play mobile game? And why are such deals so popular?
October 4, 2016 Mobile Mavens Why did Ubisoft buy Ketchapp? The industry's best and brightest discuss
September 27, 2016 Philanthropic, Or Just For Profit? What do mobile developers think of King's game engine Defold? Mobile Mavens debate the engine and its motivations
September 13, 2016 Mobile Mavens Would Supercell acquiring other studios be a good idea? Our Mobile Mavens discuss Ilkka Paananen's hints
September 1, 2016 Pgc Helsinki Speaker Spotlight Mana Cube on its "Player Happiness Agents" and going the extra mile with customer service CEO Nicolas Godement-Berline on the soapbox
August 30, 2016 E3 On Borrowed Time? Updated with post-Gamescom impressions: Mobile Mavens discusss Gamescom's B2B-meets-consumer approach Mobile Mavens discuss the ideal trade show
July 28, 2016 Pocket Power Eric Seufert, Gram Games, Next Games, Tilting Point, Mana Cube and Flaregames are latest PG Connects Helsinki 2016 speakers Gotta catch 'em all
July 12, 2016 Mobile Mavens Does Pokemon GO's success validate Nintendo's approach to mobile games? Mobile games industry reacts to the location-based smash
June 7, 2016 Consolidation Mobile Mavens discuss Vivendi's risky Gameloft acquisition And will it be a good thing for either party?
May 16, 2016 Candy Crush Pvp It dominates casual gaming, but can King also be successful in midcore - whatever that is? Mobile Mavens discuss
April 25, 2016 Attack Of The Clones? Will Clash Royale's success herald a wave of synchronous PVP imitators? Mobile Mavens on clones and eSports
April 12, 2016 Hello World What do the Mobile Mavens think of Nintendo's mobile debut Miitomo? Mario or Luigi?
February 25, 2016 Mobile Mavens Is Clash Royale guaranteed to provide Supercell with another Clash of Clans-scale success? Our Mobile Mavens chew over Supercell's latest
December 15, 2015 Valued Customers Why French startup Mana Cube is focusing on CRM not UA for its longterm success Nicolas Godement-Berline on player satisfaction
December 2, 2015 Going Deeper Paris mobile startup Mana Cube emerges, ready to reinvent the dungeon crawler Kobojo and Gumi Europe vets combine
January 25, 2014 PocketGamer.biz Week That Was: Phablets explode, PlayRaven raises $2.3M, Linekong raises $80M, and lessons learned from PG Connects The past 7 days in bite-sized portions
January 21, 2014 PGC: Western developers need to learn Gatcha monetisation techniques So says publisher Gumi
January 7, 2014 PG Connects speaker spotlight: Nicolas Godement-Berline, gumi Europe We're seeing amazing growth in Korea, Taiwan and Thailand