Big Indie Pitch Dice become both enemy and friend as hypercasual title Dice Hard 3D wins The Big Indie Pitch at White Nights Amsterdam 2020
February 25, 2019 Big Indie Pitch Mousetrap Games feel the rhythm as Run The Beat races to first place at The Big Indie Pitch at White Nights Berlin 19 The Big Indie Pitch goes on the road and crowns its second winner of 2019
January 14, 2019 Big Indie Pitch The Big Indie Pitch reveals its Q1 2019 schedule including trips to Berlin, Austin and San Francisco The Big Indie Pitch heads on the road for the first time in 2019 following Pocket Gamer Connects London 2019
June 21, 2018 Indie View The Big Indie Pitch interviews: FINIFUGU && friends discuss becoming the first ever back to back Big Indie Pitch champion We speak to FINIFUGU && friends, the first ever two time champion of The Big Indie Pitch
June 13, 2018 Big Indie Pitch The Big Indie Pitch arrives in Russia for the first time ever as a part of White Nights St. Petersburg 2018 Conference takes place on June 29th and 30th
June 5, 2018 Indie View The Big Indie Pitch interviews: Airapport spins the idle clicker genre on its head with Steampunk Idle Spinner We speak to Airapport, who took away the third place prize at the first ever Big Indie Pitch in Prague
June 1, 2018 Indie View The Big Indie Pitch interviews: Orbital Knight talk Bloodborne, Clash Royale and candy We speak to Orbital Knight, runner-up of the first ever Big Indie Pitch in Prague
March 30, 2018 C-level-only White Nights CEO Summit: Games industry leaders set to gather in Cyprus A look at a brand new event exclusive to C-Level execs
February 13, 2018 Money Makers 950 mobile games generated more than $5 million in consumer spend in 2017 App Annie's Silvia Buermann shares insights into the growing mobile market
January 30, 2018 Big Indie Pitch The Big Indie Pitch heads back on the road for White Nights Prague 2018 Conference takes place on February 13th and 14th
January 15, 2018 Big Indie Pitch The Big Indie Pitch heads to Prague and Essex in 2018 Focusing on the indies
March 8, 2017 Thinking Long-term Why ZeptoLab is moving into midcore publishing Head of Publishing Mike Sviblov explains all
March 7, 2017 A New Experience Shadowgun Legends will do monetisation "completely differently", says Madfinger No timers, no energy
March 2, 2017 Making Waves How 6waves is helping Chinese developers find a Western audience And bringing Western games Eastward
February 27, 2017 Virtual Future How Gumi is recovering from Western studio closures with VR investment Masaru Ohnogi explains all at White Nights Prague
February 22, 2017 Growing Up How TabTale is moving beyond kids' games and into super casual Itai Edry explains the strategy at White Nights Prague
February 15, 2017 Conference Learnings What we learned at White Nights Prague 2017 Reflecting on the Czech conference
February 14, 2017 If At First You Don't Succeed How Big Fish Games built F2P hit Gummy Drop on the back of a major failure Chris George takes the stage at White Nights Prague
February 14, 2017 Different Strokes Kongregate on how to successfully port games between PC and mobile Melinda Montano takes the stage at White Nights Prague
February 13, 2017 Gates To Success How Rovio tweaked its gated production framework to offer more autonomy VP Operations Cyril Barrow explains the evolving strategy
February 1, 2017 Register Now Meet more than 300 companies with a 15% discount to Prague's White Nights Conference Still time to register for the February 13th to 14th conference
September 26, 2016 White Nights What the White Nights Moscow conference offers games developers and publishers and how to get a discount Enter PG.biz to get 15% off
July 19, 2016 No Stars Rovio Stars on why it hasn't published a game for over a year Matthew Wilson is getting fussy
February 16, 2016 Always Selling How Wooga combines segmentation and monetisation along its players' lifecycle Philipp Stelzer talks actionable strategies
February 15, 2016 Turning The Tables Vladimir Funtikov on why free-to-play development sucks and what you can do about it Creative Mobile CEO speaks out
February 12, 2016 Keep It Lean Flaregames' Miikka Luotio on the challenges and opportunities of making games with small teams Bigger may not be better
February 12, 2016 Player Lifecycle Oscar Clark on measuring the player lifecycle and making the most of your data He didn't rip his trousers off, thankfully
February 12, 2016 In-game Events AppsFlyer's Alexander Grach on the in-game events you need to be measuring Making the most of your data
February 12, 2016 Mobile Market The global mobile market according to Nevosoft's Pavel Ryaykkonen The state of the world, and advice for the future
February 12, 2016 Community Of Clans How Marika Appel +1 manages the 25m strong Clash of Clans community You can't please everyone, especially not in video games
January 21, 2016 White Nights Nevosoft brings its White Nights conference to Helsinki on February 11-12 50+ speakers, 75+ developers, and 1500+ attendees so far