Making Money The Big Games Industry Employment Survey explores salaries, satisfaction and AI use across Europe
July 12, 2023 Reconsidering Remote Is remote working losing its luster? Michail Katkoff shares thoughts on new survey Deconstructor of Fun’s survey looks at hybrid and remote working within the games industry
May 22, 2023 Expanding Markets My.Games to establish new regional hub in Abu Dhabi The European publisher takes a step into the MENA market
March 17, 2023 Q&a Elena Grigoryan on the struggles and success of My.Games The CSO of My.Games discusses the ongoing changes in the mobile industry and how their company weathered both the pandemic and their departure from Russia
February 21, 2023 Executives Vs. Employees? Blizzard Boss Mike Ybarra takes the hardline at latest all-hands meeting The company has cut profit sharing and mandated employees to return to the office
December 15, 2022 Restructuring My.Games to divest entirely from Russian market and restructure The new owners of the My.Games platform have announced their intention to divest it entirely from the Russian market and refocus internationally
May 27, 2022 Readjusting To Remote Gismart is shifting to remote-first working as of June 2022 Flexibility to work from anywhere in the world
March 17, 2022 Expanding Studios Lockwood opens new office in Cambridge Science Park and expands key development hub Lisbon studio is also expanding
March 17, 2022 Games Dev In Ukraine iLogos on games dev in Ukraine: "Working in days of war is a heroic act. We call this a fight, not on the battlefield but on the economical frontline." Games solutions provider discusses continuing full-cycle games production during the Russian invasion of Ukraine
December 15, 2021 Supercell Sets Up Supercell launches ambitious new studio in North America Will create games featuring new and existing IP
September 21, 2021 New Rules Forming a company remotely, amidst a global pandemic Coherence COO Senta Jakobsen explains
September 8, 2021 80% For 90% Fingersoft offers employees 80% work for 90% pay Part of a six-month trial to boost work-life balance
August 11, 2021 "rocket Ship" Unity picks up remote working and streaming firm Parsec for $320 million Deal looks to close for an estimated $320 million
July 16, 2021 Cook Cracks Down Apple phasing out remote working, say employees Employees will have to spend three days in the office a week from September
January 26, 2021 Jobs In Games How Modern Times Group acquired Hutch in the middle of a pandemic with Arnd Benninghoff "Just before the travel restrictions kicked in we flew to London"
January 5, 2021 Remote Working "An average programmer with good communication and social skills is easier to train," says CoolGames technical lead Kasper Boonstra "Working remotely felt like a bigger issue than it turned out to be"
December 22, 2020 Remote Work "It’s a passion job, in that every angle and approach is appreciated but inspiration can come at any time," says N3twork Tetris director Mari Burns "For those who don’t play video games, I think it’s misunderstood as a filler of time"
December 15, 2020 Remote Work "Working remotely is part of the culture in our business and for the mobile game industry," says Geewa CEO Miloš Endrle "Feedback and data can help you make better decisions"
December 2, 2020 Remote Working Agora senior director of sales Mike Lopez on the importance of trends in games "There are a lot of studios who question what a guy in sales is supposed to know about delivering value"
November 25, 2020 Remote Working Square Enix embraces remote working with its new programme Eligible employees will work from home at least three times a week
November 24, 2020 Remote Work Aquiris business director Sandro Manfredini explains the troubles of building personal relationships over video "My role was profoundly impacted considering the business in games..."
November 18, 2020 Remote Working "The future of remote work is going to be hybrid," says Yodo1 AI team leader Christopher Dossman "Imagine teleporting instantly from a crowded, busy office to a secluded mountain retreat or an exciting city."
November 3, 2020 Remote Working "This is a really unusual time, it’s okay not be okay," says Team17 producer Emma Bates "It’s difficult because everyone has different circumstances and is working in different conditions..."
October 28, 2020 Remote Vs Office Indie Mavens: Is there an overall benefit to going completely remote work or does a company still need an office? "Life is short, and the distractions are piling up. At what point do you need to majorly change your lifestyle to fit with an internet-enabled world?"
October 27, 2020 Remote Working Habbo product manager Jorge García on balancing family life and work under lockdown "Make sure to take some time for rest or being with your family, doing exercise, cooking healthy food, etcetera."
October 20, 2020 Remote Working Why Lion Studios' Amy Choi believes studying data analytics is a must for aspiring game developers "Most roles in game development benefit from a solid understanding"
October 16, 2020 Going Remote Yodo1 announces transition to a fully remote company from 1st December, 2020 The China-based company has employees across the globe
October 13, 2020 Remote Working How Roblox software engineer Corey Robinson began designing levels at 14 "Being able to share ideas that I had in my head and turning them into a medium that others could experience was so exciting."
October 6, 2020 Remote Working Square Enix Montréal's Nathalie Gauthier explains why soft skills are the key to managing people "You certainly have to clearly understand that producing has nothing to do with authority or micro-managing every decision."
September 29, 2020 Remote Working How a last-minute university course switch lead Tom Van Dam to ByteDance and China "I felt that I shouldn't do something too similar to what I enjoyed as a hobby, so overnight I applied for Economics and Finance instead."
September 22, 2020 Jobs In Games Remote Working: Nadav Ashkenazy's five-year rise to general manager at Supersonic "Ultimately, it's in this environment that we've become one of the top five hypercasual developers"
September 18, 2020 "life-work Balance" PGC Helsinki Digital: "It's not about working from home, it's about freedom of location," says former Sony director Shahid Ahmad Commented was made during 'Going Indie After Covid' panel
September 16, 2020 Jobs In Games Remote Working: "Love the games you want to be hired to make," says Storm8's Amber Okamura "What works for one person isn't going to work for another and find your own flow."
September 8, 2020 Jobs In Games Remote Working: Yoozoo narrative director Dylan Cole on the lessons the US can learn from China "It's no secret that US work culture chews people up - especially in the games industry"
August 25, 2020 Jobs In Games Remote Working: Marmalade's CEO Mike Willis and COO Cristina Mereuta discuss balancing work and home life "Last year, we wouldn't have even tried to have a long strategy debate over the phone"
August 20, 2020 Best Of Both Bossa Studios embraces remote working in its new structure Staff can choose to work from the office or at home
August 18, 2020 Jobs In Games Remote Working: AppLovin director Jerome Turnbull on Machine Zone being acquired in the middle of a pandemic "At first, it was a challenge to merge two large teams into one cohesive unit in a remote environment"
August 17, 2020 Work Hard Electronic Arts leadership has been in "wartime" mode since coronavirus pandemic "We had to roll up sleeves and get in to work with our teams"
August 11, 2020 Jobs In Games Remote Working: Playrix's Mikhail Klyuev on how to become a game producer "Make the most of your peak productivity hours and spend this time working with no distractions"
August 4, 2020 Jobs In Games Remote Working: How studying Creative Advertising inadvertently lead to Joy Marianowicz joining Facebook Gaming "The course mainly helped me realise that looking at data and coming up with a concrete plan was much more my strength"
July 28, 2020 Jobs In Games Remote Working: Why internships are important according to Sega associate production manager Jasmin Hernandez "It wasn’t until I was in college that working in these industries even seemed like an option"
July 21, 2020 Jobs In Games Remote Working: How Hollywood helped Resolution Games' Clint Siu become a game artist "Definitely build up a solid traditional art foundation"
July 14, 2020 Jobs In Games Remote Working: Why Gismart's level designer Aleksandra Turabova believes "practice is better than theory" "There were companies I worked for where I was the only female in the game development team"
July 8, 2020 How To Rock Remote Update: PocketGamer.biz's ultimate remote working resource guide The best resources for remote working catered from around the web
July 7, 2020 Jobs In Games Remote Working: Tencent data scientist Jia Wang on running operations from her bathroom "There are so many challenges for everyone while working and living at home - especially for working moms"
July 1, 2020 Drop The Remote Why we need to drop the "remote": Five tips for digitally leading a team InnoGames studio director Christian Reshöft offers up his suggestions
June 30, 2020 Jobs In Games Remote Working: How Luna Labs CEO Steven Chard runs the company across London and Minsk from home "I would say that being required to work remotely forced our hand internally to further improve our remote culture."
June 23, 2020 Jobs In Games Remote Working: Supercell's Hay Day Pop designer Ayushman Datta Gupta on developing games from home "Personally, I can't wait to go back to working in the office"