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November 9, 2016 Player Personas 30% of a social game's revenue is generated by 1% of its players 75% of a game's revenue will be brought in by 10% of users
August 22, 2016 Slashed Royale Clash Royale now making half the monthly revenue it was at launch Not a huge surprise
August 11, 2016 Keep Them Close Retention is dropping across all apps, but games have the worst of the lot People churn, gamers churn faster
May 26, 2016 Miito-no With declining MAUs and falling retention, Miitomo looks like it's on the slide Slow core loop to blame
May 20, 2016 Deconstructor Of Churn Here's why players are churning in Clash Royale Michail Katkoff on why players are losing interest
March 4, 2016 Churned Flashback Friday: I've played Clash of Clans more than any other game, but now it's time to log off What I learned from the process of spending $70+
July 16, 2015 Don't Churn Perion's expanded Growmobile platform adds engagement solution Grownmobile launches engagement offering Beta
October 30, 2014 Data Rise and fall: The numbers behind the lifecycle of mobile games Fisku's chief strategy officer Craig Palli considers retention