Interview TinyBytes Games on the challenges of self-publishing, its new game and Massive Warfare’s esports
April 28, 2022 Do This First What you need to do before monetising your hypercasual game Ducky's Ilya Trofimov provides his quick, step-by-step guidance on preparing your hypercasual game for monetisation
February 22, 2022 Making Of Making Call of Antia stand out from the crowd The Match 3 RPG genre is popular and well populated. FunPlus' Leon Zhou talks to PocketGamer.biz about differentiating yourself from the crowd
April 14, 2021 Pick Me Up Testing platform PickFu launches PickFu for Games Allowing developers to conduct consumer research
March 12, 2019 Testing Testing IronSource launches A/B testing tool for ad monetisation Helps developers improve their ARPU, ARPDAU and retention rates
July 25, 2016 Tighter Targets Tapjoy adds new ad behavior targeting and A/B testing features Deeper granularity
July 7, 2016 To The Test Up to 90% of App Store views 'don’t generate installs' The importance of A/B testing
May 26, 2016 Rolling Stone Gathers $$$ How Bandai Namco balanced IAPs and rewarded video monetisation in Tap My Katamari Designer Peter Qumsieh explains
April 25, 2016 Play Persuasion Video: Why you should be developing using Google Play services The benefits of developing for Android
April 20, 2016 Everything You Know Is Probably Wrong The surprising results of A/B testing Benji Bananas' gameplay as Jetpack Joyride vs Tiny Wings Do you prefer Torulf Jernström or Torulf Jernstrom?
March 15, 2016 Testing, Always Testing How testing everything can double the effectiveness of your game's app store listing Peter Fodor is experimenting