November 4, 2021 Up And Up EA reports "strongest second quarter" in company history for Q2 FY22 Net revenues increased 29%, reaching $1.8 billion
September 23, 2021 Better Together How $1.4 billion Playdemic deal accelerates EA's future mobile success Jeff Karp and Paul Gouge on more games and synergies
August 5, 2021 On The Up EA Mobile bookings rise by 20% to $272 million in Q1 Figures include Glu Mobile but not yet Playdemic
October 23, 2020 Speaker Spotlight Speaker Spotlight: EA's Chong Anh on how China is set to launch its first AAA experiences PGC Digital #4 kicks off November 9th
January 23, 2020 Topping Out Update: EA to shutter its mobile Tetris games as N3twork takes over license New N3twork developed Tetris game lands on iOS and Google Play
October 1, 2019 Best Of 2019 The Top 50 Mobile Game Makers of 2019 Revealed: The movers, shakers and moneymakers!
January 30, 2019 Touchdown EA Sports mobile games score $1 billion in revenue Madden franchise has generated sales of $490 million
August 21, 2018 Best Of 2018 The Top 50 Mobile Game Developers of 2018 Revealed: the movers, shakers and moneymakers!
May 9, 2018 This Report Is Quite Operational Sims Mobile and Star Wars Galaxy of Heroes help propel EA Mobile bookings to $659m in FY18 The games giant has two new mobile titles set for release in the next year
April 16, 2018 Departure EA Mobile senior VP Mike Verdu departs Exec cites travel and lengthy commute as reasons for exit
March 8, 2018 Simply Splendid The Sims Mobile tops the App Store download charts as it breaks out of soft launch EA's new Sims title was originally soft-launched last year
November 3, 2017 What’s Next? Profit over scale: Why EA isn’t concerned EA Mobile’s growth is slowing Steady as she goes
September 29, 2017 Best Of 2017 Top 50 Mobile Game Developers of 2017 The movers, shakers and moneymakers
September 4, 2017 What Comes Next? 21 months later, why I'm still playing Star Wars: Galaxy of Heroes A neverending story
June 12, 2017 Deconstructing Fun Deconstructing NBA Live Mobile: Why EA can't replicate Madden Mobile's success Vinayak Sathyamoorthy breaks down the reasons why basketball may not precisely fit the EA Sports Mobile template
March 16, 2017 First Among Equals? Did you know Zynga now generates more mobile game revenue than EA? Zynga rise is going unnoticed
February 23, 2017 Financial Roundup Snapshot of key mobile game company financials in 2017 Marking mobile gamings winners and losers
February 7, 2017 On The Up The rise and rise of EA’s 'very profitable' $600 million mobile business Breaking the $600 million barrier
October 13, 2016 Iap Inspector How FIFA Mobile finally nails free-to-play football IAPs from the players' perspective
August 3, 2016 Long Players Are Star Wars: Galaxy of Heroes players really averaging 2.5 hours of gameplay every day? Strong engagement
August 3, 2016 Levelling Up Stellar performance from Star War: Galaxy of Heroes boosts EA Mobile's sales to a record $165 million Global top 20 grosser
May 11, 2016 Rising High Star Wars: Galaxy of Heroes helps boost EA Mobile FY16 sales up 9% to $548 million Big brand, big hit
May 10, 2016 Focus On Rewards How Star Wars: Galaxy of Heroes enables players to optimise their time and rewards John Salera on three ways to play
May 9, 2016 Team Up What's been the impact of adding guilds to Star Wars: Galaxy of Heroes' grossing performance? How to enthuse already engaged players
May 3, 2016 Best Of The Best Top 50 Mobile Game Developers of 2016 The shakers, movers and moneymakers
April 28, 2016 Better Together How adding guilds plays into longterm retention for Star Wars: Galaxy of Heroes John Salera on thinking ahead
April 26, 2016 No Longer Solo Star Wars: Galaxy of Heroes adds guilds, raids, and 'shoots first' Han Solo character Force multipler
April 7, 2016 Avengers Autoplay Auto battles: The differing design decisions of Marvel: Avengers Alliance 2 and Star Wars: Galaxy of Heroes Tactics are all well and good until you have an overwhelming force
February 5, 2016 On The Up Strong Madden NFL Mobile growth sees EA Mobile's sales up 3% to $128 million But non-GAAP sales up 43%
January 13, 2016 Force Multipler Which Star Wars mobile F2P game took best advantage of The Force Awakens buzz? EA vs Disney vs Kabam
December 14, 2015 Trumping The Rest How EA Mobile's Galaxy of Heroes is winning the Star Wars app store battle Card-collection game is top 50 in the west
December 9, 2015 Iap Inspector Retain now, spend later: the monetisation of Star Wars: Galaxy of Heroes IAPs from the players' persepctive
November 9, 2015 Not A Top Banana Wrong genre, bad timing: The top grossing performance of Minions Paradise Yes, we have no bananas
October 30, 2015 A New Hope? Minions Paradise's failure to shine drags EA Mobile's sales down 14% to $124 million Relying on legacy portfolio
October 22, 2015 Iap Inspector Doubloon shortage: The monetisation of Minions Paradise IAPs from the players' perspective
October 21, 2015 Number Crunching Ranking King, Zynga, EA, Gameloft and Glu in terms of their revenue and player reach Graphing success and failure
July 30, 2015 Legacy Glide Despite no new launches, EA Mobile sees Q1 FY16 sales rise 7% to $145 million Squeezing the margins
June 15, 2015 Licensing Fever EA announces 'truly extensive' CCG Star Wars: Galaxy of Heroes Don't play against Han Solo
May 6, 2015 Time For Tie-ins EA Mobile looks to brands such as Star Wars, UFC and Minions for success in 2015 Tastes are maturing fast
February 5, 2015 Pocket Showroom Porsche reveals Cayman GT4 in Real Racing 3 update Complete challenge for in-game ownership
January 28, 2015 Maus Up To 160 Million EA Mobile's FY15 Q3 sales down 1% to $121 million SimCity BuildIt is building it
October 29, 2014 Data EA Mobile says audience for its mobile sports games is up 250% Madden and FIFA Ultimate Team working their magic
October 29, 2014 Financials EA Mobile sees Q2 FY15 revenue rise 64% to $123 million Steady quarter-on-quarter
September 11, 2014 EA Mobile working on "prototype wearable experiences" for Apple Watch Compelling potential
July 23, 2014 Financials EA Mobile sees Q1 FY15 revenue up 9% to $123 million Four new games in development