December 9, 2020 Changing Times Indie Mavens: How will Apple's App Store Small Business Program impact developers? "Let’s be frank: neither Apple nor Valve provide enough of a service to deserve a 30 per cent cut.
October 28, 2020 Remote Vs Office Indie Mavens: Is there an overall benefit to going completely remote work or does a company still need an office? "Life is short, and the distractions are piling up. At what point do you need to majorly change your lifestyle to fit with an internet-enabled world?"
July 6, 2020 Digital Vs Physical Indie Mavens: Weighing up the benefits between digital and physical events for indies "I hope that online meetings actually will help us open up the industry and make it more diverse"
April 28, 2020 Remote Working Indie Mavens: How to work from home as a developer and lessons learned from the pandemic We reach out to our Indie Mavens to discuss life under lockdown
November 5, 2019 Indie Mavens Will subscription services be good for indie game developers? The Indie Mavens share their thoughts
April 3, 2019 Indie Spotlight Indie Spotlight: Nitrome’s Matthew Annal on coming back from the brink "Survival is success”
March 29, 2019 The Future Is Now What does Apple Arcade mean for indie games developers? The Indie Mavens have their say on the new subscription service
December 7, 2018 Indie Mavens Where do indies and innovative ideas fit in the current mobile games market? Our indie Mavens weigh in
September 6, 2018 Indie Mavens Why is the Nintendo Switch so popular among indie mobile devs? Our Indie Mavens weigh in
May 16, 2018 Indie Mavens Is ad revenue a good revenue generator for indies in 2018? Our Indie Mavens weigh in
July 26, 2017 Indie Mavens What do indie developers think about Apple's ARKit? Our Indie Mavens weigh in
June 22, 2017 Indie Mavens What impact will Apple's App Store redesign have on indie games developers? Our Indie Mavens weigh in
May 10, 2017 Indie Mavens How useful is influencer marketing to an indie mobile game developer? Our Indie Mavens weigh in
April 7, 2017 Indie Mavens How do indie developers measure and define success? Our Indie Mavens weigh in
March 23, 2017 Indie Mavens Will the new App Store Indies section have any real impact on indie mobile games? Our Indie Mavens weigh in
March 13, 2017 Indie Mavens How useful was GDC 2017 to an indie mobile developer? Our Indie Mavens weigh in
February 3, 2017 Indie Mavens How will integrated reviews and ratings in iOS games affect indie developers? Our Indie Mavens weigh in
January 19, 2017 Indie Mavens How do indies feel about the Nintendo Switch following its official reveal? Our Indie Mavens weigh in
January 16, 2017 Games First Matthew Annal on making profitable games without looking too closely at the stats Focusing on the fun
December 22, 2016 Indie Mavens Indie Mavens' Games of the Year 2016 Some big names, some smaller entries
December 1, 2016 Indie Mavens How useful are ads for indies in their free-to-play games? Our Indie Mavens weigh in
November 3, 2016 Indie Mavens Are indie developers interested in releasing games on the Nintendo Switch? Our Indie Mavens weigh in
October 7, 2016 Indie Mavens Is soft-launching a game effective for an indie developer? Our Indie Mavens weigh in
September 15, 2016 Super Mavens Run What impact will Super Mario Run have on mobile indie game developers? Our Indie Mavens weigh in
August 30, 2016 Indie Mavens Are paid apps dead or is there still life in premium mobile games for indies? Our Indie Mavens weigh in
August 1, 2016 Indie Mavens Is the rumoured Nintendo NX portable hybrid console exciting for indie developers? Our Indie Mavens weigh in
July 22, 2016 Hype Balls Will Pokemon GO's success have any influence on the way indies make games? Our Indie Mavens weigh in
June 29, 2016 Blocked Channels How damaging will paid App Store search ads be for the discovery of indie games? Our Indie Mavens weigh in
June 10, 2016 Say No To Code Are codeless development tools making the mobile indie development scene stronger? Opening development to a new generation
May 27, 2016 A Level A Day How Nitrome committed to retention, promising a new level every day for Leap Day Mat Annal on keeping the customer satisfied
May 20, 2016 Nextgen Snake Will the success of Slither.io have a lasting effect on indie mobile games? The Indie Mavens weigh in
May 3, 2016 Don't Push It Indie Mavens on why Crunch - including indie self-crunch - is a failure of process Don't confuse passion with servitude
February 9, 2016 Now Accepting Pitches The motivation behind Nitrome's new modest-yet-creative publishing initiative Ultimate Briefcase out now
January 5, 2016 Watch This #PGCLondon 2016 speaker Nitrome's Matthew Annal on the rise of ad-funded games What to expect at PG Connects London 2016
December 31, 2014 Interview Speaker Spotlight: Matthew Annal, Nitrome What to expect at PG Connects London 2015