March 4, 2021 Live And Kicking The five-year journey of Hill Climb 2 and how Fingersoft is already prepping for a third Fingersoft's Daniel Rantala discusses the racing sequel
November 10, 2020 Pgc Digital PGC Digital: Mattel and NetEase joint venture Mattel163 achieves 600% revenue growth in two years 160 million players worldwide
November 9, 2020 Pgc Digital PGC Digital: Yahtzee With Buddies exceeds $500 million lifetime revenue Working towards over half a million daily average users
November 2, 2020 For Honour! Honor of Kings hits 100 million daily active users "Honor of Kings is only available in China, yet it is one of the most successful mobile games in the world"
May 29, 2020 Full Throttle KartRider Rush+ zooms to 10 million global downloads in two weeks 3.57 million daily active users
May 18, 2020 Where's The Fire? Garena's Free Fire records 80 million daily active users Its previous record was 60 million in March 2020
November 6, 2019 Solid Base G5 Games sees average monthly revenue per payer at $45.80 Hidden objects still paying off
June 14, 2019 Stats Royale PUBG Mobile racks up 50 million daily active users outside of China Surpasses 400m downloads
April 8, 2019 Up Year-on-year Stillfront Group’s MAU increased by 20 per cent for Q1 2019 Daily active users also saw a rise of 26 per cent
July 6, 2018 Exclusive NetEase’s Identity V racks up over 100 million downloads More than 10 million people are playing every single day
May 17, 2018 Dau Royale PUBG Mobile amasses 10 million daily active users Most downloaded game in over 100 countries and areas
May 10, 2018 Downloads Assemble Avengers Infinity War boosts related mobile game downloads by 120% IAP revenue was also boosted by 50% along with a 16% increase in DAU
May 2, 2018 Ouch Next Games revenue down 56% in Q1 2018 as Walking Dead: No Man’s Land loses players Finnish developer cites change in daily active and monthly active users as the primary reason for drop in revenues
February 16, 2018 Vivendi Financials Q4 Fy17 Gameloft averages 2.5 million downloads every day but its MAUs and DAUs are falling Generates 65 per cent of its revenues from internally-developed games
February 8, 2018 Critical Growth Critical Ops clears one million DAUs and 34 million downloads Critical Force is excited for the year to come
December 11, 2017 Sowing Discord Gamer messaging app Discord clears 87 million registered users Now has 14 million DAUs sending 9.5 billion messages a month
November 23, 2017 Home Comforts Homescapes racks up 35 million downloads and nine million DAUs Playrix successfully follows up Gardenscapes with another hit
November 13, 2017 Ubisoft Financials Q2 Fy18 Ubisoft's Ketchapp and Growtopia catalogue boost mobile DAUs by 234% Very little else to mention in its financials
August 29, 2017 Welcome Stats Glu Mobile’s Design Home welcomes one million daily active users Revenues remain strong in new flagship game for publisher
August 14, 2017 Critical Hit Mobile shooter Critical Ops marches past 25 million downloads 860,000 daily active users
May 18, 2017 Growing Discord Gamer messaging app Discord hits 45 million users in two years A lot of "notice me, Senpai"s sent every day
May 12, 2017 Gameloft Financials Q1 Fy17 Gameloft revenues fall to $73.9 million but DAUs and MAUs are growing N.O.V.A. Legacy hits 12 million downloads to boot
February 28, 2017 Chart Topper Chhota Bheem Speed Racing racks up 1 million downloads and 500,000 DAUs in India Nazara Games and Tiny Lab Productions team up
February 9, 2017 Critical Figures Soft-launched mobile shooter Critical Ops surpasses 13 million downloads and 500,000 DAUs Eyeing up a Spring 2017 release worldwide
January 30, 2017 Gotta Catch 'em All Pokemon GO reaches 4.2 million players a day in South Korea Success continues for Niantic's hit game
January 6, 2017 King Of Kings Tencent's Honor of Kings surpasses 50 million DAUs in 14 months Almost entirely China-based players
October 31, 2016 Record Breaker Best Fiends Forever surpasses five million downloads Seriously's latest off to a fast start
October 24, 2016 Seriously Good Seriously's Best Fiends Forever surpasses 3 million downloads in 3 days Currently has 3.39 million DAUs
September 16, 2016 The Dead Rise Revenues Scopely scores big as Walking Dead: Road To Survival reaches $5 ARPDAU and 25 million downloads Impressive numbers across the board
August 24, 2016 Pokemon Go Away Pokemon GO's active users are in steep decline - but does it really matter? Axiom Capital Management seems to think so
August 11, 2016 Growing Plan Shifting DAUs from low value China, how Seriously used influencers to raise US daily revenues 400% Best Fiends love
July 25, 2016 Outrageous Outliers Like Donald Trump, Pokemon GO's impact on mobile gaming is beyond the logic of dodgy statistics Look beyond
July 13, 2016 Rocket Boost DAUs up 300%, IAPs up 400%: What happened when MobilityWare fell in love with retention and segmentation Alex Tarrand on the power of data
July 11, 2016 Going Strong In the US, Pokemon GO is bigger than Tinder, and it's on track to have more DAUs than Twitter AR game rivals messaging apps for usage
June 3, 2016 Late Surge How Tilting Point increased Photo Finish Horse Racing's DAUs 1,920% Post-launch recovery
March 7, 2016 Finely Honed 100 million daily players and billions of dollars: The real significance of Supercell's mid-market appeal In the middle
January 12, 2016 Seriously Good With a record $3M generated in December, Seriously reveals Best Fiends has hit $25M in lifetime sales Also makes $250,000 for charities
November 4, 2015 Jackpot Social casino growth sees Zynga post $3 million profit in FY15 Q3 Beats guidance
October 21, 2015 Number Crunching Ranking King, Zynga, EA, Gameloft and Glu in terms of their revenue and player reach Graphing success and failure
September 24, 2015 Surf's Up Subway Surfers breaks 1 billion downloads barrier, boasting 27 million daily active players Danish success story
August 14, 2015 Mind The Gap A Candy Crush Saga hole sees King's sales down 14% to $490 million Bitter pill
May 14, 2015 Thieving Epidemic King of Thieves celebrates 10 million downloads with the launch of Guild Battles Guild Battles promise to make competition even more cutthroat
March 4, 2015 Retention's The Word Target sticky non-gamers, not fickle gamers, says Mag Interactive's Daniel Hasselberg Know your players