Interview GameHouse CEO Simonetta Lulli: “When I started there were zero females on the management team. Now after two years we make up 60% of it.”
August 18, 2023 Interview My.Games Elena Grigoryan: “As we venture into the future our unwavering focus remains on crafting distinctive player experiences” Chief strategy officer Elena Grigoryan gives us a big update on War Robots and all things My.Games
July 25, 2023 Q&a Scriptic’s Nihal Tharoor: “AI is essentially another creative tool in the toolbox, not a replacement.” Formerly known as ElectricNoir, Scriptic create interactive experiences on mobile
June 20, 2023 Q&a Fingersoft’s new CFO Annika Suni on entering the games industry Annika Suni will be guiding the studio’s financial strategies to ensure future successes
May 3, 2023 Markets Mobile proliferation pushes gaming market growth According to new global gaming market report
April 21, 2023 Spinoff NetDragon to merge and spin-off education business The new entity will focus on AI-supported education
April 20, 2023 Game Accelerator My.Games to partner with Amazon and Google for Game Drive Program The business accelerator program is in its third year
February 21, 2023 Industry Insight Seven ways mobile games can make the most of direct–to-consumer strategies Xsolla's Chris Hewish explains how mobile studios can make the most of the direct-to-consumer strategies used by major publishers
December 23, 2022 China Tencent chief blasts ‘corruption’ in company according to employees According to recent reports, Tencent’s internal structure is rife with corruption and mismanagement, as Ma Huateng shifts blame
December 9, 2022 Announcements Devolver Digital announces “Devolver Tumble Time” Devolver’s latest game looks to be an innovative new spin on the hypercasual genre featuring recognisable characters from their various franchises
November 30, 2022 Mobile Masterworks Mobile Masterworks: Angry Birds What made Angry Birds one of the biggest series in mobile, arguably sparking the rise of mobile gaming as we know it today?
November 15, 2022 Opinion Opinion: Events like The Game Awards don't give mobile games enough representation There is a conspicuous absence of mobile titles at arguably the biggest awards show of the year for gaming
October 25, 2022 Chinese Gaming Market China’s gaming market decreases 19.1% quarter-on-quarter The Chinese market is valued at $8.2 billion
September 29, 2022 Streaming News Netflix rolls out gamertag quality-of-life feature The first of what looks to be a series of gamer-focused features in their gaming section may be a small addition, but it could herald bigger things.
September 27, 2022 Helsinki Highlights Understanding the Complexity of Today’s Player Louise Shorthouse helps us understand how the multi-platform gamer is now the dominant type of player for mobile games, and what can be done with this info.
July 12, 2022 Mid-year Review Gaming investment reached $2.6 billion in Q1 2022 The industry continues to be a top growth sector