War Theory Meets Supercell Plarium on the Strategic, Operational, and Tactical levels of war in Clash Royale
August 16, 2016 Big On Events Samurai Siege’s $37 million lifetime revenue growth now being driven by in-game events Why in-game events can be worthwhile
August 4, 2015 Value Proposition How Compass Point West generates $0.06 a day per player from incent video ads Mitchell Smallman love rewards
August 4, 2015 Open The Floodgates How to fire your boss, according to Wooga's Adam Telfer GDC Europe sees some unusual advice
August 4, 2015 Missed Opportunity South East Asia’s potential untapped by Western developers Why Western developers are missing out on a major growth opportunity
August 4, 2015 Ideas Factory Bossa's Henrique Olifiers on building a fearless environment for creativity, failure and success Jam, validate, repeat
August 4, 2015 Watch & Learn Rovio, Wooga, Next Games and PikPok on trends in video advertising monetisation New revenue stream
August 4, 2015 Double Six How Scopely delivered Yahtzee's mobile success with the help from outsourcing Justin Stofle on scaling up
August 3, 2015 Leaving Beta Autodesk announces release date for its $30 workflow-oriented Stingray game engine Going live 19 August
August 3, 2015 Razor Sharp Deconstructing the $120,000 IAP economy of Game of War Dimitar Draganov looks under the skin
August 3, 2015 Liar, Liar Bluffing in games is difficult, says TinyBuild's Mike Rose Mike Rose takes to the stage at GDC Europe
August 3, 2015 Intelligence How CIA research into the social life of terrorists will help you improve your game's LTV Ninja Metrics’ Dmitri Williams on better data
August 3, 2015 Within Limits There's a big opportunity for F2P kids games as long as they have a spending cap, says Animal Jam CEO Clark Stacey Makes his argument at GDC Europe 2015
July 2, 2015 Move Aside PC ousts mobile as favorite platform for 62 percent of European developers Annual GDC industry survey reveals PC's popularity
August 14, 2014 GDC Europe 2014: We partied like only pirates know how, and we've got the pictures to prove it Thanks to sponsors Chukong and Game Insight
August 13, 2014 Gdc Europe 2014 Mobile is still a "red headed step child", but not for much longer Pocket Gamer's Mobile Mixer hits Cologne
August 13, 2014 Gdc Europe 2014 From Puzzle Box to The Room: How Fireproof found its feet on mobile Barry Meade on life after Burnout
August 12, 2014 Gdc Europe 2014 The ultimate three-way: Game talks console versus browser versus mobile From drawing robots to making 3D ponies
August 12, 2014 Gdc Europe 2014 What a pitch: Rami Ismail on talking to the press, publishers, platform holders and players Finding the value proposition in your game
August 11, 2014 Gdc Europe 2014 The downside of data: How metrics can ruin your game Ubisoft's Christoph Safferling on the devil in the detail
August 11, 2014 Gdc Europe 2014 Taking big steps with tiny games: What Adriel Wallick learned from making 38 games in 38 weeks MsMinotaur takes to the stage
July 30, 2014 Come mix it up with Pocket Gamer at GDC Europe Chill out in Cologne this August with a Mobile Mixer
July 29, 2014 Pocket Gamer and Chukong Technologies set to get the pirate party started at GDC Europe Land ahoy!
July 28, 2014 Get your game seen at Pocket Gamer’s GDC Europe Big Indie Pitch Is it your time to shine?