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Castle Clash boosts IGG's FY14 Q1 revenue 206% to $44.1 million

Generated $13.6 million in profits

Castle Clash boosts IGG's FY14 Q1 revenue 206% to $44.1 million

Singapore-based game publisher IGG (HKG:8002) has announced its unaudited consolidated results for FY14 Q1, the three months ending 31 March 2014.

Revenue was $44.1 million, up 206 percent year-on-year.

Profit was $13.6 million, compared to a loss of $3.9 million 12 months ago.

Revenue from mobile games - mainly Castle Clash - accounted for 79 percent of sales.

With over 147 million registered players and monthly active audience of 14.5 million in over 180 countries, IGG says it's committed to put "relentless effort into designing, developing and launching different games in multiple languages, while distributing and marketing the games in different countries and regions under its global marketing strategies".

The game generated $21.7 million on Google Play, $6.5 million on iOS and $1 million on other systems.

Reinforcements sought

One key element of this is working with Chinese platform Tencent to release a version of the game in China.

""Although the mobile game industry has had much attention drawn recently to the market fluctuations and multiple challenges, IGG remains confident in the market," said CEO Yuan Xu.

"We will continue to launch various types of high-quality self-developed games, and at the same time seek the opportunity to license influential mobile games from independent third parties, to cater to the varied and diverse preferences of game players in different countries."

[source: IGG]


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A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.