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Sega Sammy sees FY15 Q1 game revenue rise 13% to $211 million

Looking to Chain Chronicle for future sparkle

Sega Sammy sees FY15 Q1 game revenue rise 13% to $211 million

Japanese game company Sega Sammy (TYO:6460) has announced its FY15 Q1 financials, for the three months ending 30 June 2014.

Net sales were $873 million (¥88.4 billion), down 2.6 percent year-on-year .

Net income was $54 million (¥5.5 billion), down 57 percent.

As well as console, online and mobile games, the company also operates amusement centers and sells Pachinko and Pachislot machines in Japan, which provide the majority of its revenue.

Net sales from its consumer games business were $211 million (¥21.4 billion), up 13 percent.

Due to increased advertising, this business experienced an operating loss of $2.8 million (¥282 million).

Sega Sammy ended the quarter with cash and equivalents worth $1.2 billion.

Steady as she goes

During the quarter, mobile games such as Phantasy Star Online 2, Puyopuyo!! Quest - which has 10 million downloads - and Chain Chronicle performed well, as did the web and phone versions of Sega Sammy's pachinko website 777Town.

Sega has signed a deal that will see Japanese publisher Gumi launch Chain Chronicle  in the US.

The company also noted that its Chartboost-like cross-promotional platform for Japan, Noah Pass, is now being used by 70 companies and has a reach of 55 million users.

[source: Sega Sammy]


Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.