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Scientific Revenue's IAP optimization SDK added to Chukong's SDKBOX

Easier revenue optimization for Cocos2d-x

Scientific Revenue's IAP optimization SDK added to Chukong's SDKBOX

San Francisco-based dynamic pricing and revenue optimization service Scientific Revenue has announced its integration with Chukong Technologies’ SDKBOX, a collection of services designed to work with the Cocos2d-x game engine.

“SDKBOX is an amazing win for the Cocos community,” said Scientific Revenue co-founder and CEO William Grosso.

“Scientific Revenue’s dynamic pricing technology is a huge win for developers. We’re very pleased they are now pre-integrated into SDKBOX and can easily be added to any Cocos2d-X game or application.” said Kai Zhao, general manager for Chukong USA.

“Chukong has been working with Scientific Revenue for 2 years, and we’re excited to take the relationship to the next level.”

The SDK creates customised, targeted in-app payments for every player, so developers can focus on working on their game while maximizing their monetization.

Lowered barriers

“The lowered barriers to integration and the fact that Chukong puts every SDK through an exhaustive set of acceptance tests means that developers can easily integrate innovative third-party technology with confidence. We’re excited to be part of the SDKBOX initiative with Chukong.”

Grosso, coincidentally, will be speaking at our upcoming Pocket Gamer Connects London 2016 event.

There's still some mid-term priced tickets available, but only until Friday 11th December.


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Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.