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Nexon grows in South Korea with DomiNations and Heroes of Incredible Tales, but suffers losses overall

Takes biggest hit in North America

Nexon grows in South Korea with DomiNations and Heroes of Incredible Tales, but suffers losses overall

Nexon (TYO:3659) has released its financial results for its FY16 Q2, ending June 30 2016.

It shows revenues of 38.1 billion yen (approx. $377 million), down 11% year-on-year.

Mobile revenues were reported at 9.2 billion yen (approx. $91 million), also down 11% year-on-year.

Breaking that down further, mobile revenues in Japan were 3 billion yen (approx. $30 million), down 25% year-on-year.

Outside of Japan, revenues were 6.2 billion yen (approx. $61 million), up 2% year-on-year.

Nexon saw growth year-on-year on mobile in its home country of South Korea. The company highlighted both Heroes of Incredible Tales and DomiNations as being key components in this.

Too dominant

But revenues in North America dropped 39% year-on-year.

Nexon again attributed this to DomiNations, with the game having had a strong start in FY15 Q2.

Looking to the future, Nexon outlined its plans to focus in on the Japan market by partnering with Japanese developer Sansho Studios and releasing native mobile games monthly in the market, including Heroes of Incredible Tales later in 2016.

"We are excited about our rich pipeline of mobile and PC online games for the second half of 2016 and beyond, including highly-anticipated titles such as MapleStoryM, Dungeon&Fighter 2D / 3D mobile (working title), LawBreakers, and Moonlight Blade, and we look forward to delivering them to our global player base," said Nexon CEO Owen Mahoney.


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