China
Article Types
- All [30]
- Regulars [1]
- Profile [1]
- List [1]
- Hot Five [1]
- The IAP Inspector [1]
- Special Report [2]
- Week that was [2]
- Mobile Mavens [4]
- The Charticle [6]
- Chart of the Week [11]
Interview
Jul 8th, 2021
Why NetEase believes Frostpunk is different to every other game on the market
NetEase producer Chao Luo on bringing the PC giant to mobile
Comment & Opinion
May 4th, 2021
Master the Meta: Do new Chinese regulations spell trouble or opportunity?
Interview
Jan 20th, 2021
How Stacky Dash utilised TikTok to achieve 100,000 downloads a day
"The biggest challenge is acknowledging that success is the exception and failure is the norm"
Feature
Nov 19th, 2020
Android app stores in China: many stores, one solution
Yodo1 discusses the different app stores in China and how to get listed on them
Interview
Nov 18th, 2020
"The future of remote work is going to be hybrid," says Yodo1 AI team leader Christopher Dossman
Feature
Nov 6th, 2020
Yodo1’s guide to publishing your mobile game in China, part 2: content and system changes
Interview
Sep 29th, 2020
How a last-minute university course switch lead Tom Van Dam to ByteDance and China
Comment & Opinion
Sep 18th, 2020
Unprecedented growth in China's HTML5 games market: WeChat Mini Game revenue up 18%
Comment & Opinion
Sep 17th, 2020
Hasbro's My Little Pony IP engages millions of fans in prominent Chinese mobile game
Interview
Sep 8th, 2020
Remote Working: Yoozoo narrative director Dylan Cole on the lessons the US can learn from China
"It's no secret that US work culture chews people up - especially in the games industry"
Comment & Opinion
Aug 19th, 2020
What game developers need to know about China's local server requirements
Yodo1 explores the world of local servers and breaks down the advantages of using them