Kate Killick is a game designer at Mojiworks. You can read more practical tips at her personal website www.katekillick.com.
Nobody ever said getting your foot in the door of the games industry was easy.
As a graduate designer, it can feel like an uphill struggle - everyone wants you to have experience, but nobody seems willing to give you your first break.
The good news is, that’s not entirely true. Games studios do want to help foster new talent, but in order to get that sought-after interview, you need to make the absolute best first impression you can.
In many industries this would come down to a well-presented CV, but for design roles it’s portfolio that takes precedent.
These are my tips for making a great portfolio site, based on my experiences as both an applicant and a member of a hiring team. This isn’t about how to build a website - there’s plenty of existing articles for that - but rather how to create content that will help pique interest and get you to interview.
(Note: when I refer to design, I’m specifically talking about game design, or UX for games, although much of it’s relevant to other design disciplines.)
This article is part of our New Year, New Job special throughout January.
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