Events
HIT Games Conference Istanbul 2024 | Apr 18th | |
Game Job Fair – Spring Edition 2024 | Nordic | Apr 18th |
Arts DAO Fest 2.0 | Middle East | Apr 20th |
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th |
Featured Comments & Opinions
“The MENA region is definitely a focus for Kwalee and we want to build more partnerships there”
Kwalee’s Sayeed Rahman discusses what the team looks for in its partnerships, expansion into the MENA region and the trends and challenges facing the mobile games industry
Navigating the supply maze: Picking the best demand platform in 2024
Mintegral’s Jeff Sue takes us through three demand platform options available today and weighs up your options
The state of play for the 4X strategy genre
Andriy Zmeul explores 4X strategy games and evaluates their place in the US mobile games ecosystem
Latest Comments & Opinions
Kukouri CEO Kim Soares on how mobile is getting harder for everyone
UA costs continue to bite
How the Indian mobile games market is progressing in 2019
It is primarily a mobile market
Burning question: what would the UK games industry look like after Brexit?
In our new feature, we want to hear what YOU think of the latest hot topic. And right now, that’s Brexit.
Angry Birds’ unexpected decade-long success
From iOS to celebrity status to film:
Matthew Buxton, Ideation lead at Mag Interactive, on how great ideas "can carve through the competition"
"Give players a long lasting, rich experience that will be fondly remembered"
Leverage CEO Christian Fonnesbech on how to make "games into global Brands and lasting IPs"
"Building stable businesses without losing the passion"
Why Jam City believes Frozen Adventures isn't just another tie-in
“This is a game for fans and avid casual gamers alike”
Taking the gamble out of gaming
Kamagames on why social casino isn’t gambling
Seawolf Studios on starting out as an indie developer straight out of university
Newcastle-based studio is headed up by a two-man development team
Why the mobile game industry needs intelligent revenue management
Making the most of your players with wappier
June’s Journey Hidden Talents: How to create genuine moments with your players
Wooga provides 7 top tips
A career as long as the games industry: Team 17's Max Everingham
All about the people
Why 2019 is the first year Futureplay hasn’t shipped a new game
Something had to give
Dead Cells' Steve Filby on why you need to design games with an audience in mind
Think about what you’re going to build before you build it
Home-grown success: Why Zynga reckons the best is yet to come
COO Matt Broomberg talks up new releases