Events
HIT Games Conference Istanbul 2024 | Apr 18th | |
Game Job Fair – Spring Edition 2024 | Nordic | Apr 18th |
Arts DAO Fest 2.0 | Middle East | Apr 20th |
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th |
Featured Comments & Opinions
“The MENA region is definitely a focus for Kwalee and we want to build more partnerships there”
Kwalee’s Sayeed Rahman discusses what the team looks for in its partnerships, expansion into the MENA region and the trends and challenges facing the mobile games industry
Navigating the supply maze: Picking the best demand platform in 2024
Mintegral’s Jeff Sue takes us through three demand platform options available today and weighs up your options
The state of play for the 4X strategy genre
Andriy Zmeul explores 4X strategy games and evaluates their place in the US mobile games ecosystem
Latest Comments & Opinions
“Hyper-casual isn’t a phase, it’s a culture shock for the whole mobile industry”
Kwalee publishing manager Jack Griffin dives into the state of hyper-casual games publishing
Behind a game jam: A platform perspective
How Gamee hosted its first game jam
Nyamyam co-founder Jennifer Schneidereit on transitioning from triple-A games to indie life
"Developers are driving customers to the storefronts but not vice versa"
WeQ: Investment in ad tech, development and publishing sets us apart from hyper-casual competition
Ad tech company has acquired Booster Studios to develop and publish in-house and third-party hyper-casual games
MoGi Group dramatically upscales digital development and tech capabilities
MoGi Group has greatly expanded its tool development arsenal recently with a string of newly planned software releases and initiatives aimed at solidifying the brand as a leading light in next-generation video game services technology.
Jobs in Games: ZeptoLab’s Jorge Rosado on how to become a game designer
“I was naive enough to think that I would become a millionaire and would be able to afford a Ferrari with my very first game”
Want to boost your game’s ROI? Tap into your community
Yodo1 dives deep into looking after your players and keeping them engaged for the long-term
The secret of Scopely’s success? How we think about IP, says CEO
Javier Ferreira on being audience-first
The talent game - part three: Making the most of your team
Having discussed the recruitment process, Game Dragons consultant Philip Oliver discusses how to get new hires started
Does Apple and Google's 70/30 revenue share model work for indies?
The Indie Mavens have their say on the platform's revenue share policy
The impact of user acquisition on organic traffic in the mobile industry
Lab Cave studies the effects across three different apps
Two years on: Konami on how Yu-Gi-Oh! Duel Links has kept fans wanting more
90 million downloads and counting
Sumo Leamington on how the studio looks to adapt for the mobile market
“There is no one thing that ensures success in this space – it’s quite a complex set of many things”
The talent game - part two: Selecting and hiring new talent
Games Dragons consultant Philip Oliver delves into the recruitment process
Two years on: How Flaregames’ community kept Zombie Gunship Survival alive
"It’s no exaggeration to say that our players kept the game alive during its quieter periods"