Events
Mobidictum Network Lisbon April 2024 | Europe | Apr 16th |
HIT Games Conference Istanbul 2024 | Apr 18th | |
App Promotion Summit London | Europe | Apr 25th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |
Popular Stories
Feature
Mar 25th, 2024
Featured Comments & Opinions
King’s Candy Crush All Stars tournament is back and bigger than ever with a $1 million prize pot
King’s VP of marketing for Candy Crush Saga, Luken Aragon shares how the All Stars tournament came to be and what it means for the continued Candy Crush legacy
How SuperPlay grew Dice Dreams into a $300m+ sleeper hit
CPO and Co-Founder Elad Drory discusses the success of Dice Dreams, studio expansion, retaining players and celebrity marketing
5 takeaways from GDC 2024: The games industry reckons with key challenges, Godot competes with Unity, and AI was the big trend without the big announcements
Meanwhile, the big news came from outside the house, and UGC is no longer flying under the radar - but it's not sky high either
Latest Comments & Opinions
Clash Royale YouTuber Ash CWA on the ever-changing mobile esports scene and dealing with influencers
"The biggest misconception I've seen from companies when it comes to making competitive games is that they need to act immediately"
Indie Spotlight: Big Indie Pitch winner E McNeill on cutesy puzzler Squeelings and making it as a solo developer
"I'd love to keep making games as an indie for the rest of my life, but since I have no idea how the industry will change, I feel like I need to launch a hit game"
Apple Arcade versus Google Stadia: Two very different visions of gaming
Considering two subscription services
Facebook partner on using UnrealFront’s Cinemagraph ad creative to market your mobile game
High definition images offer an eye-catching solution to getting user attention
Apple Arcade subscription breathes new life into premium and mobile game creativity, but may worry developers not on it
Bold move by Apple, but will it pay off for the games industry?
How does Raid: Shadow Legends engage, retain and monetise?
Plarium cracks the code
Voodoo Development Magic: How UK studio Neon Play made a splash with hyper-casual hit Roller Splat
This special series focuses on how developers have built mobile's biggest hits, with help from publisher Voodoo
GDC 2019: Unity "investing heavily" in augmented reality tech
"We’re really keen on AR and we’re seeing a lot of the big partners release a lot of products in this space, and we’re excited to see where it’s going"
How automated reports helped Futureplay and Webedia improve ad monetisation
Why developers are turning away from manual admin to focus on deeper insights and strategy
Game IP versus entertainment IP: Which is best for mobile games?
We ask our Monetizer Mavens
How can indie games developers make the most out of GDC?
The world's biggest industry conference is just around the corner - we speak to our Indie Mavens on how to best utilise the event
Indie Spotlight: SMG Studio on going from Flash to Fast and Furious
"Know if you want to make games or run a business because sometimes the business side can get in the way of making games."
Voodoo Development Magic: In-house Paris studio highlights the power of the number one publisher’s internal production with Ball Mayhem!
How Ball Mayhem! went from concept to over eight million downloads
2019 is the year of performance programmatic buying - are you ready?
MobileGroove's Peggy Anne Salz speaks with Playrix lead UA manager Sergey Grytsuk to get the lowdown on its user acquisition strategy and tips
Six years on: Wooga on the evolution of hidden object game Pearl's Peril
Pearl’s Peril lead product manager Annelie Biernat speaks to us about the games' success