Events
HIT Games Conference Istanbul 2024 | Apr 18th | |
Game Job Fair – Spring Edition 2024 | Nordic | Apr 18th |
Arts DAO Fest 2.0 | Middle East | Apr 20th |
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th |
Featured Comments & Opinions
“The MENA region is definitely a focus for Kwalee and we want to build more partnerships there”
Kwalee’s Sayeed Rahman discusses what the team looks for in its partnerships, expansion into the MENA region and the trends and challenges facing the mobile games industry
Navigating the supply maze: Picking the best demand platform in 2024
Mintegral’s Jeff Sue takes us through three demand platform options available today and weighs up your options
The state of play for the 4X strategy genre
Andriy Zmeul explores 4X strategy games and evaluates their place in the US mobile games ecosystem
Latest Comments & Opinions
The Big Indie Pitch interviews: Wee Door talks striking OIL at The Big Indie Pitch
We speak to Wee Door, who came third at The Big Indie Pitch at Abertay University in Dundee 2017
How PlayIgnite's £100 million warchest aims to jumpstart new games through UA
We speak to MD Matt Frenchman about how it plans to jumpstart games that show big potential
The Big Indie Pitch interviews: Ant Workshop talks micro studios and twin stick shooters
We speak to Ant Workshop, who won the Big Indie Pitch at Abertay University in Dundee 2017
China mobile game trends in H2 2017: Tencent and NetEase claim nine of top 10 mobile revenue generators
Niko Partners Analyst Daniel Ahmad on what the charts tell us about the local games industry
The Big Indie Pitch interviews: Studio Sinkhole talk pitching and playing golf in space
We speak to Studio Sinkhole, who took away the third place prize at the Big Indie Pitch at G-Star 2017
The making of Nekki's mobile brawler Shadow Fight 3
Nekki's Dmitry Terekhin and Nikita Korzhavin break down how the game's development
The Big Indie Pitch interviews: MMZZUU on winning the first ever BIP at G-Star in Korea with arcade shooter Defenoid
We speak to MMZZUU, the winner of the first ever Big Indie Pitch at G-Star
Creating a game concept without coding skills: Pixonic's very first PixJam
Chief strategy officer Nikita Guk on creating quick prototypes
Indie Spotlight: Accidental Queen's Diane Landais on giving credit where it's due and moving on from lost phones
"My typical day is mostly not what I expected it would be before I actually founded an indie studio."
The irony of Supercell’s 2017 financials
What goes up?
Know thy enemy: Using data to push back against app piracy
Tapcore on understanding and addressing the issue
The live quiz game outspending HQ Trivia
Live.me's Michael Langford on the vision behind QuizBiz
Cupcake on how to build a great community for casual games
Chief marketing officer Gabriel Stürmer discusses the studio's approach
“We're constantly struggling with whether we could do more and have a more meaningful impact through games”
Muse Games' Howard Tsao on why it remastered CreaVures as a completely free game, with the option to donate to Unicef
Why cryptocurrency mobile gaming platform RewardMob wants players not speculators
Gearing up