Events
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
Feature
Apr 24th, 2024
Featured Comments & Opinions
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Roblox’s Morgan McGuire shares on leading the platforms AI ambitions to bring new levels of productivity and creativity to users
Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future
We reached out to games industry professionals to hear their thoughts on Embracer Groups latest strategy
Latest Comments & Opinions
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VP of Product Johan Persson on the game's life so far
Unity's John Riccitiello: The world would be a better place if there were more creators
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How big can King's Call of Duty mobile game be?
Discussing the potential of the shooter genre on mobile
"You will see a top 10 grossing mobile shooter in the next few years"
Hothead Games' Vlad Ceraldi on the evolution of the genre
Why Club Penguin needed to start from scratch on mobile to last another decade
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Re-think mobile ad creatives to motivate your audience
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How ZeptoLab is blending industry trends with its own quirky design philosophy for UGC vehicle combat game C.A.T.S.
Misha Lyalin discusses the studio's latest game and its innovation process
MojiWorks talks Moji Bowling and going all in on games for messaging apps
The power of social, 3D games on iMessage and much more
How do indie developers measure and define success?
Our Indie Mavens weigh in
Why are mobile games invisible to the media?
Tribeflame's Torulf Jernström offers his reasons
Three years on: Pixonic on the evolution of War Robots
COO Igor Klyukin on the game's life so far