Events
HIT Games Conference Istanbul 2024 | Apr 18th | |
Game Job Fair – Spring Edition 2024 | Nordic | Apr 18th |
Arts DAO Fest 2.0 | Middle East | Apr 20th |
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th |
Featured Comments & Opinions
“The MENA region is definitely a focus for Kwalee and we want to build more partnerships there”
Kwalee’s Sayeed Rahman discusses what the team looks for in its partnerships, expansion into the MENA region and the trends and challenges facing the mobile games industry
Navigating the supply maze: Picking the best demand platform in 2024
Mintegral’s Jeff Sue takes us through three demand platform options available today and weighs up your options
The state of play for the 4X strategy genre
Andriy Zmeul explores 4X strategy games and evaluates their place in the US mobile games ecosystem
Latest Comments & Opinions
Paid user acquisition: The good, the bad and the ugly
Finding an effective UA strategy for your game
Plarium on the Strategic, Operational, and Tactical levels of war in Clash Royale
Guy Ulmer on the games disrupting the flow
What the MoGI Group's gaming services can do for you
Insight into the multilingual award-winning services company
Good research; clever choices; build community; be lucky: Badland dev Frogmind on what indies need to do to be successful in 2016
Coping with a maturing market
The smart executive's guide to valuing and selling your mobile games company
Torulf Jernström is thinking ahead
How to convert your freemium-hating colleagues to F2P
MegaZebra's Matthew Laurence on challenging stigma
How quitting game design college eventually led Dropout Games to App Store success
The makers of UNWYND and Blyss talk dropping out and the future
How to balance time, resource deficit and session frequency to make a successful F2P game
Alexander Shtachenko is a juggler
Pitching advice from 45-year industry stalwart Don Daglow
How to sell your vision
How Facebook is tightly integrated into InnoGames’ UA campaigns
Uncovering users and adapting with new data
Rethinking game marketing one player at a time
Finding light in the dark days for digital game marketing
Native advertising is here to stay
More subtle and adjustable than conventional ads
How game developers can optimize their in-app advertising strategies even further
Pavel Golubev has his finger on the pulse
Indian Mavens discuss Blyss and the power of an App Store feature for paid games
Is premium still too risky?
Why 25-person Israeli studio Ilyon Dynamics releases up to 10 games a week
From army officers to casual game developers