Events
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
Feature
Apr 24th, 2024
Featured Comments & Opinions
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Roblox’s Morgan McGuire shares on leading the platforms AI ambitions to bring new levels of productivity and creativity to users
Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future
We reached out to games industry professionals to hear their thoughts on Embracer Groups latest strategy
Latest Comments & Opinions
Auto battles: The differing design decisions of Marvel: Avengers Alliance 2 and Star Wars: Galaxy of Heroes
Tactics are all well and good until you have an overwhelming force
Indian Mavens discuss their GDC 2016 highlights
Back from San Francisco, what have they learned?
How useful was GDC 2016 for our Indie Mavens? Did they even go?
Indie Mavens weigh in on the big trends and overall usefulness of the show
Are you making the most of your user reviews? Not without Player XP
CEO Garry Barter on isolating helpful reviews
Balancing real-world friends with in-game acquaintances to maximise short-term virality and long-term retention
Torulf Jernström on making the most of friends
How Color Switch found financial success with rewarded video ads
Zeb Jaffer offers his thoughts
Wooga on its tactical separation of core and casual development, and why wearables will trump VR
Jens Begemann and Wilhelm Oesterberg on the casual/midcore divide
Is Miitomo Nintendo's Trojan Horse for mobile game UA or NX success?
What's your favourite type of bread?
How the deep Twitch integration of Amazon's Lumberyard engine will drive a new type of community and gaming
VP of Games Mike Frazzini on its multiplatform community approach
10 years of Pocket Gamer: Gamevil's Kyu Lee on moving from Skipping Stone to core RPG success
Back in the days of BREW
How to unlock your game analytics investment
Mark Robinson on the power of data to transform your company
How the rise of consoles, mobiles and now VR is impacting the role of art in games
Daryl Clewlow takes a moment
How lessons learned from FPS Midnight Star are shaping Gunslinger Studios' RPG Exiles of Embermark
Why new game Exiles of Embermark needed a new studio to make it
Mobile Mavens reflect on GDC trends and highlights
Back from San Francisco
10 years of Pocket Gamer: EA's Petri Ikonen reminisces on Digital Chocolate days
From Tower Bloxx to SimCity BuildIt