Event

Unreal Workshop @ Pocket Gamer Connects Helsinki 2016
Sep 5th - 5th 2016

Unreal Workshop @ Pocket Gamer Connects Helsinki 2016

Helsinki, Finland

Date & Times: Monday, September 5th - 5th 2016
10am to 1pm
Location: Helsinki, Finland
Region: Nordic
Expected Size: 50 - 100
Ticket Cost: FREE
Target Audience: Developers, Indie Developers, Students, Technical teams
Event Type: Workshop
Featured Platforms: iOS, Android, Windows, Console

During this FREE workshop, Sjoerd De Jong, Unreal Engine Evangelist, will build a game from scratch working with freely available Unreal Engine assets.

The workshop will take place on September 5th from 10am to 13:20pm at Hall F2, Wanha Satama, Pikku Satamakatu 3-5, 00161 Helsinki, Finland.

You can sign up to attend the Unreal Workshop here.

You'll even be eligible for a discounted ticket to the full Pocket Gamer Connects Helsinki 2016 conference if you attend the Workshop!

By combining the power of UE4's visual scripting language Blueprints, along with features like the material editor, C++, and level editor tools, a visually appealing flying game will be constructed live and from scratch.

Additional topics will touch on the basics of UE4’s physically based material system, lighting and post processing The workshop will wrap up by compiling the game into a distribution ready executable.

This workshop assumes prior 3D game development experience, but no knowledge or familiarity with Unreal Engine. It is meant to give the viewer an overview of the various tools found in the Unreal Engine, and the overall process of creating a simple game from scratch all the way up to a distributable executable.

Hour 1

Intro to UE4 - Part 1: Blueprint scripting and C++

In this first part of the Intro to UE4 workshop, Unreal Engine Evangelist Sjoerd De Jong will build out the functionality of the game using Blueprint visual scripting and some C++. This first part covers the gameplay framework embedded within the engine, and the Unreal Engine's powerful but easy to understand visual scripting system Blueprint.

Hour 2

Intro to UE4 - Part 2: Art pipeline, world editing, and lighting

Moving forward with building the game from Part 1, in this second of the Intro to UE4 workshop Sjoerd will explain the art pipeline of the Unreal Engine by importing assets and creating materials. By building a visually pleasing and realistic apartment, Sjoerd will take the attendees through the level editing process, and demonstrate almost all of Unreal Engine 4's lighting features.

Hour 3

Intro to UE4 - Part 3: Particles, sounds, and menus

Wrapping up the Intro the UE4 workshop, Sjoerd finishes the game by taking the attendees through particle creation, the build-in sound tools, and the creation of a simple HUD and main menu.

Sign up to attend the Unreal Workshop here.

You'll even be eligible for a discounted ticket for the full Pocket Gamer Connects Helsinki 2016 conference if you attend the sessions!

Wanha Satama

Venue

Wanha Satama
Pikku Satamakatu 3-5
Helsinki
Finland

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