Hot Five

Dawn of Titans' D30 retention, tips to optimise soft launch, and Kabam cans MARVEL United

Last week's hottest articles

Dawn of Titans' D30 retention, tips to optimise soft launch, and Kabam cans MARVEL United

Another week, another collection of hot articles that you fine readers took the most interest in.

And there's a clear theme of the trials and tribulations of soft launching running through most of the articles this time round.

Leading the charge as our most read article is the news that Kabam has ceased development on its licensed IP MARVEL United, a strategy RPG that was soft launched in four countries and will be unplayable by the end of the first week of 2016.

Next, we had a chat with Storm8's new Lead Product Manager Ramine Darabiha about what attracted him to the company, and what he thinks the challenges of managing their 45-strong portfolio will be.

Third on the list, Mobilize's Chief Mobilizer Oliver Kern drops by to give some advice on how to avoid burning all your money in soft launch, by paying attention to your audience and not overdoing it.

And finally, we ask our Monetizer Mavens if they think a 200 basis point increase for 30-day retention is significant, and we talk to The Walking Dead: No Man's Land's executive producer Sulka Haro about the making of the game.

Still fancy soft launching your game? Have a read and see if you're doing it wrong.


Click here to view the list »
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Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.