Hot Five

Hungry Shark World hits 10m, King pulls its soft-launched midcore game, and why Clash Royale players are churning

The hottest articles of last week

Hungry Shark World hits 10m, King pulls its soft-launched midcore game, and why Clash Royale players are churning

Clash Royale is a great game, there's no doubt about it.

So why then is it starting to lose so many of its players, with estimates of up to 20% of players leaving the game?

Michail Katkoff thinks he knows why, and people are clearly interested in finding out, because our article about his blog post over at Deconstructor of Fun on the matter was the most read of last week.

Taking the second place spot is the news that King has already pulled its midcore title, Hero, from the Google Play store, less than a week after we found out it even existed.

Shark week

Third up is Ubisoft and Future Games of London's Hungry Shark World, which has managed to generate 10 million downloads in just six days.

And finally, our Mobile Mavens discuss King's ability to successfully make a midcore game, and we talk to Poki about Color Switch and how using web portals can help drive mobile downloads.

Click the link below to find out more about the articles that caught our readers' eye last week.


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Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.