Hot Five

How to make a living on the App Store, Gameloft soft-launches Gangstar New Orleans, and Free-To-Start is DOA

The hottest articles of last week

How to make a living on the App Store, Gameloft soft-launches Gangstar New Orleans, and Free-To-Start is DOA

Former Editor Jon Jordan may have stepped back from his role towards the end of 2016, but he's still kicking about, and his returning opinion pieces have definitely caught our readers' eyes during the last week.

The most read article of the week was his opinion that Nintendo's free-to-start payment model is already dead on arrival, which he proves by comparing Super Mario Run's retention data to that of Pokemon GO.

Second, Gameloft has soft-launched Gangstar New Orleans, and taken the surprising move of making it free-to-play instead of its usual premium approach, something we are sure to be looking at closer when it launches worldwide.

Towers, hits, and crowds

Third up is our own Matt Suckley asking himself where all the tower defence games have gone, as more and more developers take their games and push them into different genres.

And finally, Folmer Kelly explains how you can make a successful living on the App Store without making a hit game, and Jon Jordan looks at whether Crowdstar is already proving to be a good acquisition for Glu Mobile.

Click the link below to find out more about the stories that caught our reader's attention of the last week.


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Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.