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Jun 24th, 2017
Glu partners with WWE, deconstructing Clash of Clans' Builder Base update, and analysing those Candy Crush sequels
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Jun 17th, 2017
TreasureHunt raises $6 million, Lakoo on subscription over F2P, and Supercell soft-launches Brawl Stars
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Jun 10th, 2017
The App Store is getting an overhaul, Clash of Clans is back on top, and Pokemon GO is very much alive
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Jun 5th, 2017
The lean approach to game dev, Gamevice raises $12.5 million, and fidget spinners raid the charts
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May 27th, 2017
Finger Spinner tops the charts, Skullgirls' leap to mobile, and how Supercell's Richard Bangs became a programmer
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May 22nd, 2017
NBCUniversal self-publishing mobile games, how Rovio is finding renewed success, and King soft-launches Candy Crush Friends Saga
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May 15th, 2017
EA soft-launches The Sims Mobile, Honor of Kings goes West as Strike of Kings, and Hearthstone's resurgence
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May 8th, 2017
NaturalMotion founder leaves, Branko Milutinović on the rise of Nordeus, and Supercell kicks off Clash Royale Championship
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May 1st, 2017
C.A.T.S. scores 8 million downloads, Dragon Ball Z tops grossing charts, and 7 reasons why you love Clash Royale
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Apr 24th, 2017
It's time to rethink licensed IP, Supercell's startup culture, and Shipyard Games is grateful for Pokemon GO
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Apr 17th, 2017
Mafia Wars is back, influencers in Germany face broadcasting regulations, and Club Penguin reboots on mobile
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Apr 10th, 2017
How Pixonic has evolved War Robots, the making of Chhota Bheem Speed Racing, and why doesn't Clash Royale have any worthy competition?
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Apr 3rd, 2017