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Mar 13th, 2017
Madfinger experimenting with monetisation, Contest of Champions players threaten boycott, and China blocks South Korean games
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Mar 6th, 2017
Rovio sees best growth ever, Google reworks discovery on Google Play, and is Kabam's breakup really a success?
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Feb 27th, 2017
Why Zynga and Glu are focusing on their past, Ilkka Paananen talks further acquisitions, and Armada Interactive gets $10 million in seed funding
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Feb 20th, 2017
Glu's problems in one graph, Zynga on getting its mojo back, and Summoners War is getting an MMO
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Feb 13th, 2017
Critical Force on growing an eSport, 50 studios sign up to Hatch, and the rise and rise of EA Mobile
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Feb 6th, 2017
Mike Olsen joins Glu Mobile, GREE on skating to where the puck is going, and Konami's big profits in Q3 FY17
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Jan 30th, 2017
How Seriously won a YouTube award, did Dawn of Titans launch too late, and why Fire Emblem Heroes is going Japan-first
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Jan 23rd, 2017
Nordeus soft-launches Spellsouls, Twitch says "don't make a mobile eSports game", and Outfit7 is sold for $1 billion
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Jan 16th, 2017
How to make a living on the App Store, Gameloft soft-launches Gangstar New Orleans, and Free-To-Start is DOA
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Jan 9th, 2017
Flaregames soft-launches Nonstop Chuck Norris, trend predictions for 2017, and which games turned a corner in 2016?
MOST READ 2016
Dec 30th, 2016
Is Machine Zone worth $9 billion, why did Clash Royale run out of steam, and how one man made mega-hit Color Switch
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Dec 26th, 2016
Halfbrick terminates iDreamSky agreement, Kabam looks to sell off all studios, and how well did Dawn of Titans launch?
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Dec 12th, 2016