Interview

How to get a job at Star Trek Timelines' developer Disruptor Beam

How to get a job at Star Trek Timelines' developer Disruptor Beam

Since making its name in 2013 with Game of Thrones Ascent - which is still going strong as the TV show enters its sixth season - the Framingham, MA-based developer Disruptor Beam has continued its focus on adapting big IP.

Its latest, Star Trek Timelines, was launched in January and forms a big part of the company's ongoing strategy.

But what's next for Disruptor Beam?

There are a number of opportunities to influence that right now, as the firm looks to hire for various positions. 

As such, PocketGamer.biz reached out to Disruptor Beam's VP of People Ops Jennifer Ramcharan to learn about the specific vacancies on offer, company culture, and tips for those applying.

PocketGamer.biz: What specific areas/disciplines are you currently hiring in?

Jennifer Ramcharan: Star Trek Timelines is doing very well since launching on Apple and Android devices this past January, and we have big plans to continually add and expand that product.

Game of Thrones Ascent is still going strong, and we also have some additional exciting, unannounced projects in the works. So what that really means is that we’re hiring across teams!

We’re looking for engineers that have expertise in mobile and Unity; a Product Marketing Manager to help lead our go-to-market plans for future projects; UI/UX designers to help Disruptor Beam continue to create world-class cross-platform games; and many more roles.

If you don’t see a role listed, but think you’d be a good fit, we still want to hear from you.
Jennifer Ramcharan

Our current openings are listed on our website and even if you don’t see a role listed, but you think you’d be a good fit for our team, we still want to hear from you.

Those interested can email jobs@disruptorbeam.com.

As you're overseeing recruitment at Disruptor Beam, what do you look for in candidates?

I’m the VP of People Ops for Disruptor Beam, based in our Framingham, MA office (just outside of Boston). I oversee HR, talent management and recruiting, while supporting Disruptor Beam’s culture and overall employee experience.

We’re looking for humble but ambitious, razor-sharp people to join our team. We aren’t a title-centric company, so when reviewing a resume, I care more about past skills and achievements.

We want to confirm that the candidate has the tools to do the job, but it’s also hugely important that a candidate is a culture fit. Our core values center on authenticity, effectiveness and constant improvement.

We want to work with passionate people that love what they do and the properties we work with. We want people who can get the job done and measure their own effectiveness, while always being willing to learn.

Why do you think Disruptor Beam is a good place to work?

As mentioned above, we’re based in Framingham, MA, which is about 30 minutes outside of downtown Boston. Framingham is centrally located, where we’re close enough to some of the perks offered by Boston and Cambridge, but we’re also easily accessible for employees that prefer to live outside the city.

In addition to a great location, Disruptor Beam has lots more to offer - amazing benefits, a strong culture, and an entrepreneurial energy.

And we have fun. Among our benefits, we allow all employees a flexible schedule and flexible leave policy, plus 100% pay for parental leave.

Star Trek Timelines: Disruptor Beam's latest release

We’ve succeeded at attracting some of the best talent that the game industry has to offer, including men and women from eight different countries and formerly hailing from companies like Harmonix, Bioware, Turbine, Glu Mobile, Games Workshop, CCP Games, Electronic Arts, Pocket Gems, GSN and others.

Our leadership is open, so employees can step in and have an impact.
Jennifer Ramcharan

Our leadership team is open and transparent and employees can step in and have an impact, regardless of their level. We have an unyielding commitment to our culture and that starts with the hiring process, first and foremost.

If we hire people that embody our values of authenticity, effectiveness and constant improvement, that is the first step in ensuring we continue to foster a great culture.

What advice would you have for someone trying to get into the games industry?

Research, focus and sell. No matter what industry in which a candidate is applying for a role, they should research both the industry and the job itself.

This is even more important in the often-competitive job market within game industry.

CEO Jon Radoff celebrates the third anniversary of Game of Thrones Ascent's launch

You should be familiar with the product and actually play the game! You’d be surprised at how many candidates we speak with in initial screenings that haven’t.

Game companies want to know:

  • why you think you’re the best candidate?
  • what you bring to the table
  • that you are passionate about games and the product they make.

Think about how you can communicate these things within your cover letter (yes, it is important!) and interview.

Enthusiasm is also key. You don’t have to be someone that plays endless hours of games a day to get a job at a gaming company, but you should be passionate about games and be willing to learn as much as you can about the industry.

For a full list of vacancies, you can visit Disruptor Beam's careers page.

Features Editor

Matt is really bad at playing games, but hopefully a little better at writing about them. He's Features Editor for PocketGamer.biz, and has also written for lesser publications such as IGN, VICE, and Paste Magazine.

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terksa albio Minister at Church of the Mountain
how does disruptorbeam hire so many UI/UX people and still have awful UI/UX in their games
this company needs designers, quality control and artists, not more bad programmers and undertalented UI folks
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