Featured Lists
Latest Lists
FINNISH LEARNINGS
Dec 6th, 2016
3 things we learned at Slush about VR, mobile and social gaming
VR, mobile and social gaming all big at Europe’s biggest startup conference
MOST READ
Dec 5th, 2016
Rovio spin-off Hatch's cloud-based platform, Facebook launches Instant Games, and meet the biggest Indian developer you've never heard of
MOST READ
Nov 28th, 2016
Unity's China publishing deal, the different types of monetisation, and PlaySimple Games raises $4 million
TOP TIPS
Nov 22nd, 2016
The seven rules of monetisation design
Oscar Clark espouses his expertise on the psychology of game monetisation
HOT FIVE
Nov 21st, 2016
The story behind India's first games company, Critical Ops hits 10 million downloads, and keeping games alive
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BACK FROM HYDERABAD
Nov 15th, 2016
4 things learned about India's games industry from the NASSCOM Game Developer Conference 2016
MOST READ
Nov 14th, 2016
Donald Trump's influence on mobile games, Age of Empires: World Domination canned, and how does The Trail monetise?
HOT FIVE
Nov 7th, 2016
How Best Fiends Forever and PvZ: Heroes performed, the human cost of a cancelled F2P game, and Next Games’ customer support approach
MOST READ
Oct 31st, 2016
Tips for cross-promoting as an indie, the making of Black Anvil's Warlords, and an interview with King's Riccardo Zacconi
HOT FIVE
Oct 24th, 2016
Rovio Stockholm GM leaves, DeNA dissolves US arm, and Tencent takes $3.5 billion in loans for Supercell deal
MOST READ
Oct 17th, 2016