Mobile Mavens

Our panel of experts drawn from all sectors of the mobile gaming industry

Featured

Is it worth developers sacrificing their freedom to foster funding? Nov 26th, 2013

Is it worth developers sacrificing their freedom to foster funding?

Our Mobile Gaming Mavens on the art of investment

Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Jon Hare Owner Tower Studios
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Paul Virapen CEO WearGa

A veteran of the games industry with over 15 years experience, Paul has previously held roles as Head of Games at The Walt Disney Company, and CEO of Big Pixel Studios.

He is currently the CEO and co-founder of WearGa, a London based startup focused 100% on games designed for smartwatch.

Recent articles

Can paid games successfully switch to free-to-play post launch? Nov 18th, 2013

Can paid games successfully switch to free-to-play post launch?

Our Mobile Gaming Mavens talk New Star Soccer

Andreas Vahsen CEO / CCO / Game Economist MachineWorks Northwest
Charles Chapman Director / Owner First Touch Games
Christopher Kassulke CEO HandyGames
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Joony Koo Head of Business Development Block Crafters
Matt 'Mills' Miller Co-Founder / CEO Ustwo games

Mills co-founded ustwo, a digital products and services studio back in 2004.

In 2013, after successfully launching Whale Trail, he set up ustwo games to focus on creating beautiful gaming experiences. Recent titles include Blip Blupand the forthcoming Monument Valley.

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Paul Farley CEO / Founder Firestoke Games

Since founding Tag Games in 2006 Paul has built the studio from humble beginnings to become one of the most respected and successful mobile and handheld developers in Europe.

He began a long, and some might say, distinguished, games industry career at legendary developer DMA Design, playing a key role in the development of the GTA series

Digging for victory? Bitcoin mining not the answer to developers' F2P woes MOBILE GAMING MAVENS Nov 11th, 2013

Digging for victory? Bitcoin mining not the answer to developers' F2P woes

Our Mobile Gaming Mavens talk monetisation

Eli Hodapp VP of business development GameClub
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jas Purewal Lawyer & Partner Purewal & Partners
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Developers don't want innovation from Apple's new iPads, they want stability Oct 30th, 2013

Developers don't want innovation from Apple's new iPads, they want stability

Our Mavens react to the rush of new tablets

Dave Castelnuovo Owner Bolt Creative
Jani Kahrama Founder Secret Exit
John Griffin CMO GameSparks
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Michael Schade CEO / Co-Founder Rockfish Games
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Supercell: The developer that's shut down without having to shut down Oct 23rd, 2013

Supercell: The developer that's shut down without having to shut down

Our Mavens reveal why $1.5 billion was a bargain

Andreas Vahsen CEO / CCO / Game Economist MachineWorks Northwest
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jared Steffes Co-founder Muxy
John Griffin CMO GameSparks
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Joony Koo Head of Business Development Block Crafters
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Paul Farley CEO / Founder Firestoke Games

Since founding Tag Games in 2006 Paul has built the studio from humble beginnings to become one of the most respected and successful mobile and handheld developers in Europe.

He began a long, and some might say, distinguished, games industry career at legendary developer DMA Design, playing a key role in the development of the GTA series

Will Luton Founder/CPO Village Studio Games Village Studio
Candy crusher: How to beat the App Store's frozen charts and win Oct 14th, 2013

Candy crusher: How to beat the App Store's frozen charts and win

The Mobile Gaming Mavens on discovery in the digital age

Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jani Kahrama Founder Secret Exit
Jared Steffes Co-founder Muxy
John Griffin CMO GameSparks
Oliver Heins Good Game Productions
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Should mobile developers be aiming to build GTA V style hype? Sep 25th, 2013

Should mobile developers be aiming to build GTA V style hype?

Our Mobile Gaming Mavens discuss

Dave Castelnuovo Owner Bolt Creative
David MacQueen Executive Director Strategy Analytics
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

C is for China? The industry reacts to Apple's iPhone 5C unveiling Sep 16th, 2013

C is for China? The industry reacts to Apple's iPhone 5C unveiling

Our Mobile Gaming Mavens discuss

Dave Castelnuovo Owner Bolt Creative
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jani Kahrama Founder Secret Exit
Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Michael Schade CEO / Co-Founder Rockfish Games
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
When two become one: Was Microsoft's move for Nokia inevitable? Sep 9th, 2013

When two become one: Was Microsoft's move for Nokia inevitable?

Our Mobile Gaming Mavens discuss

Alex Bubb Head of Partner Management and Marketing Microsoft Mobile

An innovative and passionate senior marketing leader with a track record over 16 years driving propositions and brand development client-side for leading companies including Nokia, Sony Ericsson, Electronic Arts, T-Mobile, Sony, and Canon.

Dave Castelnuovo Owner Bolt Creative
David MacQueen Executive Director Strategy Analytics
Eros Resmini Head of Marketing The Mini Fund
Graeme Devine CEO / Co-Founder GRL Games
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jani Kahrama Founder Secret Exit
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Amazon has the opportunity, but does it have the army or the desire to win the gaming war? Sep 2nd, 2013

Amazon has the opportunity, but does it have the army or the desire to win the gaming war?

The Mavens debate strategic potential

Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Will a BlackBerry buyout save its bacon? Aug 19th, 2013

Will a BlackBerry buyout save its bacon?

Our Mobile Gaming Mavens discuss

Dave Castelnuovo Owner Bolt Creative
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jon Hare Owner Tower Studios
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Will Luton Founder/CPO Village Studio Games Village Studio
Gunning for innovation: Has The Drowning changed touchscreen controls forever? Aug 12th, 2013

Gunning for innovation: Has The Drowning changed touchscreen controls forever?

Our Mobile Gaming Mavens discuss

Andreas Vahsen CEO / CCO / Game Economist MachineWorks Northwest
Dave Castelnuovo Owner Bolt Creative
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jon Hare Owner Tower Studios
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Will Luton Founder/CPO Village Studio Games Village Studio
Is Facebook's move into mobile publishing a farce? Aug 5th, 2013

Is Facebook's move into mobile publishing a farce?

The Mobile Gaming Mavens discuss

Dave Castelnuovo Owner Bolt Creative
David MacQueen Executive Director Strategy Analytics
Eros Resmini Head of Marketing The Mini Fund
Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

One year on, is Ouya's unconsole assault already running out of steam? Jul 30th, 2013

One year on, is Ouya's unconsole assault already running out of steam?

Our Mobile Gaming Mavens debate

Dave Castelnuovo Owner Bolt Creative
Harry Holmwood CEO Marvelous Europe

A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.

He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.

Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.

Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.

Harry is CEO of Magicave.

Jared Steffes Co-founder Muxy
John Ozimek Co-founder Big Games Machine

John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...

Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Pascal Bestebroer CEO OrangePixel
Will Luton Founder/CPO Village Studio Games Village Studio
Is monetisation more important than good game design? The debate rages on... Jul 24th, 2013

Is monetisation more important than good game design? The debate rages on...

Part two of our Mobile Gaming Mavens debate

Dave Castelnuovo Owner Bolt Creative
Jani Kahrama Founder Secret Exit
Jared Steffes Co-founder Muxy
Jon Hare Owner Tower Studios
Joony Koo Head of Business Development Block Crafters
Mark Cochrane CEO Lightneer
Oscar Clark Chief Strategy Officer Fundamentally Games

Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.

Scott Foe Chief Product Officer Ignited Artists
Thomas Nielsen Osao Games
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