Zipline launches its first game to showcase Moai engine
Platformer-cum-puzzler Wolf Toss took six months to develop and will stand as the first in a line of games Zipline hopes will illustrate the quality of games that Moai can power.
Like a drug
As such, Moai remains the focus, with free release Wolf Toss described by CEO Todd Hooper as Angry Birds on steroids - designed to showcase the simplicity of the tools behind it.
"Wolf Toss is a lot of fun. I spent a big chunk of my Thanksgiving holiday playing the release candidate," said Hooper.
"It's also meaningful to mobile game developers, because Wolf Toss was created by a small game team using Moai and is now available for half a billion devices between iOS, Android, and Chrome.
"Performance is great on all three platforms and there was no need for an expensive porting effort."
Hooper also points to Crimson: Steam Pirates the first game to launch from Bungie's Aerospace indie program which also utilised Moai.
"It's great to follow up on the success of Crimson: Steam Pirates with a title of our own that showcases the power of Moai to bring a polished, freemium game to an amazingly broad player audience."
Zipline recently expanded its board, taking on former Microsoft games head Shane Kim back in August.