Ludei slates Wooga's decision to 'bail' on HTML5
In a statement delivered by email, Ludei head Eneko Knorr said Wooga's move is frustrating because many of the problems it claims to have encountered with HTML5 are actually easy to overcome.
Knorr is naturally keen to push Ludei's own HTML5 solution CocoonJS, though the exact reason Wooga gave for opening up Pocket Island to all was rather vague.
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In its press release, Wooga spoke of using Pocket Island as a tool to drive HTML5 forward, with those who play with its code encouraged to share the results with the world on the game's GitHub page.
In Knorr's view, however, many such problems Wooga is looking to solve have already been resolved by CocoonJS.
"Wooga's move is bad news for the HTML5 gaming community, but for us it just magnifies the HTML5 problems that already exist, most of which we solve with CocoonJS," said Knorr in the statement.
"Wooga mentions that getting sound to work, adding monetisation, and accessing native features via HTML5 added to the development time not to mention the performance issue - these are all problems that are very common when developing a HTML5 game, problems which CocoonJS already solves."
The debate over HTML5's capabilities follows a declaration by Glu CEO Niccolo de Masi that it'll be five or ten years before HTML5 is a viable platform for developers looking to deliver big titles.
You can find out more about CocoonJS on Ludei's website.