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How Gameface.me rode Gangnam Style (part of the way) to viral success

How Gameface.me rode Gangnam Style (part of the way) to viral success
Around Halloween time, I argued it wasn't a sensible strategy to choose the same single-day event as lots of other developers as the lever for game launches, updates or general marketing activity.

An example of a much more nuanced approach to getting your app or game noticed is proved by US start up Gameface.me.

We covered their personalisation technology earlier in 2012, and as recent blog post from CEO Tipatat Chennavasin demonstrates, it's making the most of its agile operations.

Upwards shuffle

During the summer, it reworked its PuppetFace app - where you dress up your friends, slap them around or make them do silly dances - to take advantage of the Gangnam Style craze.

Cue an themed update and additional keywords, and a free iOS app that had been getting 50 downloads daily was up to 1,500 per day, peaking at 2,800.

In total, it got 40,000 downloads. Nothing to retire on, but a big difference nevertheless.

Of course, the story has a twist in terms of the cease and desist letter Gameface.me received from the record label.

But every cloud has a silver lining, or as Chennavasin explains, "We now had an 'in' with PSY - so let's get pitching. Our response to the C&D was a business proposal to let us handle the making of the official Gangnam Style app".

There's no news on that, yet...

[source: Gameface.me blog]
editor-at-large

A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.

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