Mozilla and Unity have lifted the lid on new deployment tools that bring Unity-authored games to the web, without the need for plug-ins.
By utilising the tools, millions of Unity developers will have the opportunity to export their Unity content directly to the web, bypassing plug-ins altogether while maintaining the quality of their gameplay.
The tools have been designed around Mozilla-pioneered technologies, including WebGL, a web graphics library and asm.js.
Unity's WebGL add-on will be made available with the release of Unity 5 - currently available to pre-order.
Mozilla representatives have suggested the new tools are the final piece in the puzzle for Unity developers looking to unlock the full potential of the web.
The companies are highlighting Madfinger's Dead Trigger 2 to demonstrate the smoothness of the gaming experience.
"Unity is one of the most innovative companies in gaming so their commitment to WebGL and asm.js really strengthens support for Mozillas vision of a high performance, plugin-free web," said Vlad Vukicevic, engineering director at Mozilla, and inventor of WebGL.
"This development unlocks the full potential of the web for Unity developers."
"Driving the future of gaming"
Unity developers will be pleased to know that their games will work in all browsers that support WebGL, with Firefox providing a particularly well optimised environment.
Of course, the big gap is that Microsoft doesn't support the technology so it doesn't work in Internet Explorer, which is why the ability to use the Unity web plug-in remains important.
"We believe WebGL and asm.js will be driving the future of gaming on the web. Were happy to see the platform mature and look forward to helping to drive its evolution," said Ralph Hauwert, senior developer at Unity.
"Our work with Mozilla has been incredibly productive. Together we have overcome many challenges, so that today we can announce the WebGL deployment add-on for Unity that will provide the best possible experience that our developers have come to expect."