We put on our "fix it" caps last week - like thinking caps, but snazzier - to bring you a slew of stories dedicated to helping developers win,
The first most read article was a list by deltaDNA charting why it's not unsual for a F2P game to lose half its players in the first session, never to return - and how to stop them leaving.
Then we saw Supercell once more prove its might by announcing some jaw-dropping financial figures for 2014.
As the popularity of video in the games industry continues its skyward trajectory, it's likely you're going to have to at some point talk about your game on camera.
We put together 7 top tips on how to do exactly that.
Other stories that drew your attention included a call by Rovio for five new talents for its publishing team, and our video interview with Nordeus on why it's opening an office in London.
So there's the synopsis, but click below to get the juicy details of each story in full.
Click here to view the list »