Apple has rolled out its subscription model for mobile game developers.
Announced in June, Apple is encouraging developers to adopt the new model by offering them 85% of the revenue for all users who stay subscribed for longer than a year.
Up until that point, the split remains the standard App Store 70/30.
Pay to play
Apple's guidelines for the new scheme also show that there will be support for automatically renewing subscriptions and tiered pricing for different subscription levels.
With subscription-based gaming being effectively superseded by free-to-play in recent years, particularly in the world of PC MMOs, it's certainly intriguing to see Apple (and Google) trying to wind back the clock.