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Epic awards $50,000 in Unreal Dev Grants to UE4 education projects

The latest round from Epic's $5 million funding initiative

Epic awards $50,000 in Unreal Dev Grants to UE4 education projects

Epic has awarded $50,000 to six developers and organisations working on education projects for Unreal Engine 4.

The funding comes from the company's $5 million Unreal Dev Grants initiative that offers developers, designers, programmers and artists financial support for their Unreal Engine projects.

The latest round of $50,000 in dev grants will be split between each project.

Recipients of the financial support include:

Mathew Wadstein - A game developer who created a series of tutorials on his YouTube channel dedicated to exploring Unreal Engine 4 and the Blueprints Visual Scripting system. His MVP (Minimum Viable Product) series walks users through the process of creating a basic prototype for a first person shooter from scratch in UE4.

Muhammad A. Moniem - A gameplay programmer who has been publishing free tutorials on a weekly basis on his website, Muhammad has also published three books on mastering the engine, lighting and rendering essentials, and learning iOS game development on UE4.

Jan Kaluza - An independent game developer currently working on the UE4-powered precision platforming game, Floppy & the Sleepy Planet. He has shared a variety of tutorials with the community, from how to create the slow motion explosion effect from Epic’s “Showdown” demo to using Blueprints’ math to create objects.

Cedric Neukirchen - A student who has shared several free learning resources and tutorials for developers on Unreal Engine 4 including the comprehensive Network Compendium. He has also created a free Sound Visualization Plugin for the engine, and has continually released updates for the plugin.

VirtusEdu Learning Hub - Its YouTube channel features a number of video tutorials offering step-by-step guides on how to build video games, websites and software. The channel features an extensive collection of Unreal Engine 4 beginner tutorials, breaking down the basics of the engine for aspiring developers.

Fabrice Bourrelly - A 3D artist who has released a full course for designers to realise their architectural projects in Unreal Engine 4. His tutorials include a step-by-step guide from exporting models to the engine, creating textures and lighting, and post production.


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Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.