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Nexon profits drop 60% despite strong performance of Heroes of Incredible Tales in Southeast Asia and the West

Planning on releasing even more games soon

Nexon profits drop 60% despite strong performance of Heroes of Incredible Tales in Southeast Asia and the West

Nexon (TYO:3659) has posted its financials for its Q3 FY16 for the three months ending September 30th 2016.

It shows revenues of $415.7 million, down 11% year-on-year. Profits took a particularly big hit, dropping 60% year-on-year to $71.7 million.

Mobile revenues fell 5% year-on-year to $91.9 million. Breaking this down further, revenues in Japan were $25.1 million, a decrease of 29% year-on-year. Outside of Japan, revenues increased 8% year-on-year to $66.8 million.

Nexon pinned the blame largely on the economy of various regions. It pointed to China as having a "slowdown of the economy's growth rate", and the influence of Brexit on exchange rates.

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It saw some success in its home country of South Korea, having released multiple titles in the region including Chaos Chronicle and Master of Eternity.

The portfolio approach didn't work as well in Japan, however. Nexon pointed to declining revenues in its browser games to explain the slight drop off in overall mobile revenue.

The graphically impressive title Heroes of Incredible Tales saw a strong performance after its global release. Southeast Asia was a particularly strong market for the game, and Nexon said it contributed to growth in North America and Europe.

Looking ahead, Nexon is continuing with its portfolio approach to drive revenues. It is planning to release mobile versions of its Maple Story and Dungeon&Fighter IPs by the end of 2016.


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Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.