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The Weekly: Pokemon GO's first year, why everybody still loves Sega, and why some men don't work

Rounding up the week's industry analysis and news from around the internet

The Weekly: Pokemon GO's first year, why everybody still loves Sega, and why some men don't work

Each weekend we’ll be rounding up a selection of the most interesting articles related to mobile and the games industry at large.

This week includes an interview with Niantic boss John Hanke on Pokemon GO's first year, how Honor of Kings is debunking gender stereotypes, why some men don't work, and a look at why Sega remains a popular brand.

See an article you think we should share? Email PocketGamer.biz Craig Chapple at craig.chapple@steelmedia.co.uk to add it to our weekly round-up.

Niantic boss John Hanke on Pokemon GO's first year and what’s next

"We lost probably six months on our schedule because of the success of the game. Really all the way through November and December, from launch onward we were rebuilding and rewiring infrastructure just to keep the game running at the scale that we were running at."

World's top grossing mobile game debunks gender stereotype

"When it comes to video games, some Chinese netizens seem to have a certain hostility toward females. An online video that went viral features a male comedian vlogger making fun of female gamers for being 'careless, mindless and horrible at playing' the blockbuster game [Honor of Kings]. People go as far as calling those who play poorly 'female college students' (女大学生)."

Blue sky thinking: Why everybody still loves Sega

"The late Eighties and early Nineties were exuberant boom-economy times, on the cusp of a new millennium; from the contrast-heavy, sun-soaked color palettes to the bass and percussion-heavy backing music, leaning heavily on the new-jack swing genre, Sega's titles embodied this. There are few other brands that encapsulated the optimism of the era – the life and energy of the 'blue skies' ethos is timeless and unmistakable."

The Pocket Gamer Podcast: Episode 401

The Pocket Gamer Podcast is joined by Games Workshop co-founder Steve Jackson and Nomad Games’ Carl Jackson to discuss Sorcery! and Fighting Fantasy. (Bonus web link for those not using iTunes.)

How Yager Development moved from premium to F2P for Dreadnought

“After we had shipped Spec Ops: The Line in 2012, we felt the time had come for us to explore F2P,” Ullman says. “We had been making games for consoles and PCs based on a more traditional business model for some time, but we were also watching the F2P space, and mobile as a platform seemed very interesting to us as well. Dreadnought was meant to be a F2P game from the beginning.”

Podcast: Tim Train on why he's sticking with mobile game development

"Another aspect of the free-to-play world is that nobody really knows how long these games go on. Clash of Clans is now five/six years old, continues to be at the top of the charts. Other games that are similarly successful show no signs of slowing down. I think we might be working on DomiNations 10 years from now.

Why some men don’t work: Video games have gotten really good

“Games provide a sense of waking in the morning with one goal: I’m trying to improve this skill, teammates are counting on me, and my online community is relying on me,” said Jane McGonigal, a video game scholar and game designer. “There is a routine and daily progress that does a good job at replacing traditional work.”

Super Senso wants to bring turn-based strategy to mobile eSports

“In the past you never thought of community and mobile,” Ishii said. “It was very much, you can hit a broad audience, but what you do with that audience is always a little bit gray or exploitative in a lot of ways. We wanted to change that paradigm.”


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Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.