Interview

Shorts Cuts: Why Fishing Cactus wants its next game to turn gamers into coders

Putting the 'fun' back into 'functions'

Shorts Cuts: Why Fishing Cactus wants its next game to turn gamers into coders

When did you decide you wanted to make videogames?

Chances are that, for the vast majority of developers reading this piece, their moment of inspiration was likely less one set event they can pin down, and more the result of longterm exposure to the games they grew up with.

It's a simple fact that the game players of today will become the developers of tomorrow, which is why developer Fishing Cactus is look to inspire kids to code with its latest project, Algo-Bot.

You can read all about Algo-Bot itself over on PocketGamer.co.uk – the game teaches the basic theories of programming by charging players with directing a robot around an isometric map.

However, if you'd rather find out what motivated Fishing Cactus to turn teacher, check out our interview with game designer Guillaume Bouckaert at Casual Connect in Kiev below.


Die hard Suda 51 fan and professed Cherry Coke addict, Peter Willington was initially set for a career in showbiz, training for half a decade to walk the boards. Realising that there's no money in acting, he decided instead to make his fortune in writing about video games. Peter never learns from his mistakes.